SRD v5.1 Ready • Campaign Lexicon

D&D 5E Campaign Manager

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Everything You Need

Discover a feature-rich, high-fidelity campaign manager loaded with mechanical and tracking operations.

Campaign Manager

Create campaigns, invite players, configure custom settings, and store session summaries easily. Manage world lore and track ongoing plots collaboratively.

Character Builder

Step-by-step 7-stage creation wizard ensures rapid build-ups with correct math, full skill/expertise calculations, weapon lists, spellbooks, and inventory tags.

Real-Time Tracker

Track character slots, health, and custom charges during live sessions. Instantly fire short rests, long rests, edit experience, and enjoy fully automated level-ups!

👹 Detailed Codex

Comprehensive Monster Codex

Instantly browse profiles for dozens of unique monsters directly from the SRD, including fully built stats, skills, vulnerability tags, spell casting entries, legendary acts, and mythic features.

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Browse Monsters Codex
CR 24

Red Dragon

Gargantuan dragon, chaotic evil

Armor Class 22 (Natural Armor)
Hit Points 546 (28d20 + 252)
Speed 40 ft., fly 80 ft.
STR 30 (+10)
DEX 10 (+0)
CON 29 (+9)
INT 18 (+4)
WIS 15 (+2)
CHA 23 (+6)

Actions

Fire Breath (Recharge 5–6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save.
CR 20

Pit Fiend

Large fiend (devil), lawful evil

Armor Class 19 (Natural Armor)
Hit Points 300 (18d10 + 201)
Speed 30 ft., fly 60 ft.
STR 26 (+8)
DEX 14 (+2)
CON 24 (+7)
INT 22 (+6)
WIS 18 (+4)
CHA 24 (+7)

Actions

Multiattack. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.
CR 21

Lich

Medium undead, lawful evil

Armor Class 17 (Natural Armor)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR 11 (+0)
DEX 16 (+3)
CON 16 (+3)
INT 20 (+5)
WIS 14 (+2)
CHA 16 (+3)

Legendary Actions

Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft. Hit: 10 (3d6) cold damage and the target must succeed on a DC 18 Con saving throw or be paralyzed.

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