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Zahur

Druid ยท Level 5

Proficiency Bonus: +3
Armor Class
11
Leather Armor
Hit Points
36
5d8 + 10
Speed
30 ft.
Initiative
+1
Passive Senses
Perception: 18
Investigation: 10
STR 8 (-1)
DEX 12 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 20 (+5)
CHA 12 (+1)

Saving Throws

Strength -1
Dexterity +1
Constitution +2
โ— Intelligence +3
โ— Wisdom +8
Charisma +1

Features & Traits

Darkvision

You have Darkvision with a range of 60 feet.

Elven Lineage

You are part of a lineage that grants you supernatural abilities.

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses

You have proficiency in the Perception skill.

Trance

You don't need to sleep, and magic can't put you to sleep.

Spellcasting

You can cast Druid spells using Wisdom as your spellcasting ability.

Druidic

You know Druidic and always have Speak with Animals prepared.

Primal Order

Choose Magician (extra cantrip, Arcana/Nature bonus) or Warden (Martial weapons, Medium armor).

Wild Shape

As a Bonus Action, transform into a Beast form you know. Gain Temporary HP equal to Druid level.

Wild Companion

Expend a spell slot or Wild Shape use to cast Find Familiar without components.

Druid Subclass

You gain a Druid subclass of your choice.

Ability Score Improvement

You gain the Ability Score Improvement feat or another feat.

Wild Resurgence

Expend a spell slot to regain Wild Shape use, or expend Wild Shape for a level 1 slot.

Wild Shape 2/2

Attacks

Quarterstaff Melee
+2 hit | 1d6-1 Bludgeoning

Skills

Athletics -1
Acrobatics +1
Sleight of Hand +1
Stealth +1
Arcana +0
History +0
Investigation +0
Nature +0
Religion +0
โ— Animal Handling +8
โ— Insight +8
โ— Medicine +8
โ— Perception +8
โ— Survival +8
Deception +1
Intimidation +1
Performance +1
Persuasion +1

Zahur's Spellbook

Save DC 16 Attack +8
1st Level 4/4 2nd Level 3/3 3rd Level 2/2
Cure Wounds
1st Lvl (4 Slots)

Action ยท Touch ยท Instantaneous

A creature you touch regains Hit Points equal to 2d8 + your spellcasting ability modifier.

Entangle
1st Lvl (4 Slots)

Action ยท 90 feet ยท Concentration, up to 1 minute

Grasping weeds and vines sprout in a 20-foot square. A creature in the area must succeed on a Strength save or be Restrained.

Goodberry
1st Lvl (4 Slots)

Action ยท Self ยท 24 hours

Up to ten berries appear in your hand. Eating a berry restores 1 Hit Point and provides enough nourishment for one day.

Thunderwave
1st Lvl (4 Slots)

Action ยท Self (15-foot cube) ยท Instantaneous

A wave of thunderous force sweeps out. Each creature in a 15-foot Cube makes a Constitution save. On failure, 2d8 Thunder damage and pushed 10 feet away.

Barkskin
2nd Lvl (3 Slots)

Bonus Action ยท Touch ยท 1 hour

You touch a willing creature. Until the spell ends, the target's skin takes on a rough, bark-like appearance, and the target's AC can't be less than 17.

Flame Blade
2nd Lvl (3 Slots)

Bonus Action ยท Self ยท Concentration, up to 10 minutes

You evoke a fiery blade in your free hand. The blade sheds bright light in a 10-foot radius. You can use your action to make a melee spell attack for 3d6 Fire damage.

Heat Metal
2nd Lvl (3 Slots)

Action ยท 60 feet ยท Concentration, up to 1 minute

Choose a manufactured metal object within range. Any creature in contact with it takes 2d8 Fire damage. If holding it, must succeed on Constitution save or drop it. If it can't drop it, has Disadvanta...

Moonbeam
2nd Lvl (3 Slots)

Action ยท 120 feet ยท Concentration, up to 1 minute

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder. When a creature enters the area or starts its turn there, it makes a Constitution save, taking 2d10 Radiant damage o...

Call Lightning
3rd Lvl (2 Slots)

Action ยท 120 feet ยท Concentration, up to 10 minutes

A storm cloud appears. You can call down lightning dealing 3d10 Lightning damage (Dex save for half) in a 5-foot radius.

Plant Growth
3rd Lvl (2 Slots)

Action or 8 hours ยท 150 feet ยท Instantaneous

If cast with an Action, all plants in a 100-foot radius become thick and overgrown, making the area Difficult Terrain. If cast over 8 hours, all plants in a half-mile radius become enriched for 1 year...

Speak with Plants
3rd Lvl (2 Slots)

Action ยท Self ยท 10 minutes

You can communicate with plants. You can question plants about events in the spell's area within the past day. You can also turn Difficult Terrain caused by plant growth into ordinary terrain, or vice...

Inventory & Equipment

Quarterstaff
Equipped weapon
Druidic Focus (Wooden Staff)
Equipped custom
Leather Armor
Equipped armor