Zahur
Druid ยท Level 5
Saving Throws
Features & Traits
You have Darkvision with a range of 60 feet.
You are part of a lineage that grants you supernatural abilities.
You have Advantage on saving throws you make to avoid or end the Charmed condition.
You have proficiency in the Perception skill.
You don't need to sleep, and magic can't put you to sleep.
You can cast Druid spells using Wisdom as your spellcasting ability.
You know Druidic and always have Speak with Animals prepared.
Choose Magician (extra cantrip, Arcana/Nature bonus) or Warden (Martial weapons, Medium armor).
As a Bonus Action, transform into a Beast form you know. Gain Temporary HP equal to Druid level.
Expend a spell slot or Wild Shape use to cast Find Familiar without components.
You gain a Druid subclass of your choice.
You gain the Ability Score Improvement feat or another feat.
Expend a spell slot to regain Wild Shape use, or expend Wild Shape for a level 1 slot.
Attacks
Skills
Zahur's Spellbook
Cure Wounds
1st Lvl (4 Slots)Action ยท Touch ยท Instantaneous
A creature you touch regains Hit Points equal to 2d8 + your spellcasting ability modifier.
Entangle
1st Lvl (4 Slots)Action ยท 90 feet ยท Concentration, up to 1 minute
Grasping weeds and vines sprout in a 20-foot square. A creature in the area must succeed on a Strength save or be Restrained.
Goodberry
1st Lvl (4 Slots)Action ยท Self ยท 24 hours
Up to ten berries appear in your hand. Eating a berry restores 1 Hit Point and provides enough nourishment for one day.
Thunderwave
1st Lvl (4 Slots)Action ยท Self (15-foot cube) ยท Instantaneous
A wave of thunderous force sweeps out. Each creature in a 15-foot Cube makes a Constitution save. On failure, 2d8 Thunder damage and pushed 10 feet away.
Barkskin
2nd Lvl (3 Slots)Bonus Action ยท Touch ยท 1 hour
You touch a willing creature. Until the spell ends, the target's skin takes on a rough, bark-like appearance, and the target's AC can't be less than 17.
Flame Blade
2nd Lvl (3 Slots)Bonus Action ยท Self ยท Concentration, up to 10 minutes
You evoke a fiery blade in your free hand. The blade sheds bright light in a 10-foot radius. You can use your action to make a melee spell attack for 3d6 Fire damage.
Heat Metal
2nd Lvl (3 Slots)Action ยท 60 feet ยท Concentration, up to 1 minute
Choose a manufactured metal object within range. Any creature in contact with it takes 2d8 Fire damage. If holding it, must succeed on Constitution save or drop it. If it can't drop it, has Disadvanta...
Moonbeam
2nd Lvl (3 Slots)Action ยท 120 feet ยท Concentration, up to 1 minute
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder. When a creature enters the area or starts its turn there, it makes a Constitution save, taking 2d10 Radiant damage o...
Call Lightning
3rd Lvl (2 Slots)Action ยท 120 feet ยท Concentration, up to 10 minutes
A storm cloud appears. You can call down lightning dealing 3d10 Lightning damage (Dex save for half) in a 5-foot radius.
Plant Growth
3rd Lvl (2 Slots)Action or 8 hours ยท 150 feet ยท Instantaneous
If cast with an Action, all plants in a 100-foot radius become thick and overgrown, making the area Difficult Terrain. If cast over 8 hours, all plants in a half-mile radius become enriched for 1 year...
Speak with Plants
3rd Lvl (2 Slots)Action ยท Self ยท 10 minutes
You can communicate with plants. You can question plants about events in the spell's area within the past day. You can also turn Difficult Terrain caused by plant growth into ordinary terrain, or vice...