301 spells available
Spell Database
Discover the complete collection of D&D 5E spells from cantrips to 9th level magic
Acid Splash
Cantrip
evocation
Casting Time:
Action
Range:
60 feet
Duration:
Instantaneous
You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a Dexterity saving throw or take 1d6 Acid damage.
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Chill Touch
Cantrip
necromancy
Casting Time:
Action
Range:
120 feet
Duration:
Instantaneous
You create a ghostly hand in the space of a creature within range. Make a ranged spell attack. On hit, target takes 1d10 Necrotic damage and can't regain HP until start of your next turn.
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Dancing Lights
C
Cantrip
illusion
Casting Time:
Action
Range:
120 feet
Duration:
Concentration, up to 1 minute
You create up to four torch-sized lights within range. Each sheds dim light in a 10-foot radius. As a Bonus Action, you can move the lights up to 60 feet.
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Druidcraft
Cantrip
transmutation
Casting Time:
Action
Range:
30 feet
Duration:
Instantaneous
You create a tiny, harmless sensory effect that predicts weather, make a flower bloom, create sensory effects, or light/snuff a small flame.
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Eldritch Blast
Cantrip
evocation
Casting Time:
Action
Range:
120 feet
Duration:
Instantaneous
A beam of crackling energy streaks toward a creature. Make a ranged spell attack. On hit, target takes 1d10 Force damage.
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Fire Bolt
Cantrip
evocation
Casting Time:
Action
Range:
120 feet
Duration:
Instantaneous
You hurl a mote of fire at a creature or object. Make a ranged spell attack. On hit, target takes 1d10 Fire damage. Flammable objects ignite.
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Guidance
C
Cantrip
divination
Casting Time:
Action
Range:
Touch
Duration:
Concentration, up to 1 minute
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice.
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Light
Cantrip
evocation
Casting Time:
Action
Range:
Touch
Duration:
1 hour
You touch one object no larger than 10 feet in any dimension. It sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
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Mage Hand
Cantrip
conjuration
Casting Time:
Action
Range:
30 feet
Duration:
1 minute
A spectral, floating hand appears at a point you choose. It can manipulate objects, open doors, retrieve items, or pour out a vial. It can't attack or activate magic items.
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Mending
Cantrip
transmutation
Casting Time:
1 minute
Range:
Touch
Duration:
Instantaneous
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, or a torn cloak.
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Message
Cantrip
transmutation
Casting Time:
Action
Range:
120 feet
Duration:
1 round
You point your finger toward a creature within range and whisper a message. The target hears the message and can reply in a whisper.
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Minor Illusion
Cantrip
illusion
Casting Time:
Action
Range:
30 feet
Duration:
1 minute
You create a sound or an image of an object within range. The illusion ends if you dismiss it or cast this spell again.
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Poison Spray
Cantrip
necromancy
Casting Time:
Action
Range:
30 feet
Duration:
Instantaneous
You spray toxic mist at a creature. It must succeed on a Constitution save or take 1d12 Poison damage.
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Prestidigitation
Cantrip
transmutation
Casting Time:
Action
Range:
10 feet
Duration:
1 hour
A minor magical trick. Create sensory effects, light/snuff flames, clean/soil objects, chill/warm/flavor materials, make marks or symbols, or create trinkets.
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Produce Flame
Cantrip
conjuration
Casting Time:
Action
Range:
Self
Duration:
10 minutes
A flickering flame appears in your hand, shedding bright light in 10-foot radius. You can hurl it at a creature within 60 feet for 1d8 Fire damage.
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Ray of Frost
Cantrip
evocation
Casting Time:
Action
Range:
60 feet
Duration:
Instantaneous
A frigid beam of blue-white light streaks toward a creature. Make a ranged spell attack. On hit, 1d8 Cold damage and Speed reduced by 10 feet until your next turn.
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Resistance
C
Cantrip
abjuration
Casting Time:
Action
Range:
Touch
Duration:
Concentration, up to 1 minute
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice.
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Sacred Flame
Cantrip
evocation
Casting Time:
Action
Range:
60 feet
Duration:
Instantaneous
Flame-like radiance descends on a creature. Target must succeed on Dexterity save or take 1d8 Radiant damage. No benefit from cover.
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Shocking Grasp
Cantrip
evocation
Casting Time:
Action
Range:
Touch
Duration:
Instantaneous
Lightning springs from your hand. Make a melee spell attack (Advantage if target wears metal armor). On hit, 1d8 Lightning damage and target can't take Reactions until its next turn.
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Spare the Dying
Cantrip
necromancy
Casting Time:
Action
Range:
Touch
Duration:
Instantaneous
You touch a living creature that has 0 Hit Points. The creature becomes Stable.
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Thaumaturgy
Cantrip
transmutation
Casting Time:
Action
Range:
30 feet
Duration:
1 minute
You manifest a minor wonder. Boom your voice, cause flames to flicker, cause tremors, create sounds, slam doors, or alter your eyes.
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True Strike
Cantrip
divination
Casting Time:
Action
Range:
Self
Duration:
Instantaneous
Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. The attack uses your spellcasting ability for the attack and damage rolls. If it hits, add 1d6 Radiant damage.
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Vicious Mockery
Cantrip
enchantment
Casting Time:
Action
Range:
60 feet
Duration:
Instantaneous
You unleash a string of insults at a creature. If it can hear you, it must succeed on Wisdom save or take 1d6 Psychic damage and have Disadvantage on next attack before end of its next turn.
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Alarm
R
Level 1
abjuration
Casting Time:
1 minute
Range:
30 feet
Duration:
8 hours
You set an alarm against intrusion. Choose a door, window, or area within range no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area.
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| Name | Level | School | Tags |
|---|---|---|---|
| Acid Splash | Cantrip | evocation |
|
| Chill Touch | Cantrip | necromancy |
|
| Dancing Lights | Cantrip | illusion |
C
|
| Druidcraft | Cantrip | transmutation |
|
| Eldritch Blast | Cantrip | evocation |
|
| Fire Bolt | Cantrip | evocation |
|
| Guidance | Cantrip | divination |
C
|
| Light | Cantrip | evocation |
|
| Mage Hand | Cantrip | conjuration |
|
| Mending | Cantrip | transmutation |
|
| Message | Cantrip | transmutation |
|
| Minor Illusion | Cantrip | illusion |
|
| Poison Spray | Cantrip | necromancy |
|
| Prestidigitation | Cantrip | transmutation |
|
| Produce Flame | Cantrip | conjuration |
|
| Ray of Frost | Cantrip | evocation |
|
| Resistance | Cantrip | abjuration |
C
|
| Sacred Flame | Cantrip | evocation |
|
| Shocking Grasp | Cantrip | evocation |
|
| Spare the Dying | Cantrip | necromancy |
|
| Thaumaturgy | Cantrip | transmutation |
|
| True Strike | Cantrip | divination |
|
| Vicious Mockery | Cantrip | enchantment |
|
| Alarm | Lvl 1 | abjuration |
R
|