301 spells available
Spell Database
Discover the complete collection of D&D 5E spells from cantrips to 9th level magic
Planar Binding
Level 5
abjuration
Casting Time:
1 hour
Range:
60 feet
Duration:
24 hours
You attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting. It must make a Charisma save. On failure, it is bound to serve you for the duration.
View Details
Raise Dead
Level 5
necromancy
Casting Time:
1 hour
Range:
Touch
Duration:
Instantaneous
You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. The creature returns to life with 1 HP. This spell neutralizes any poisons and cures nonmagical diseases.
View Details
Scrying
C
Level 5
divination
Casting Time:
10 minutes
Range:
Self
Duration:
Concentration, up to 10 minutes
You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom save, which is modified by how well you know the target and the sort of physical connection you have to it.
View Details
Seeming
Level 5
illusion
Casting Time:
Action
Range:
30 feet
Duration:
8 hours
This spell allows you to change the appearance of any number of creatures that you can see within range. Each target you choose takes on a new appearance. An unwilling target can make a Charisma save to resist.
View Details
Telekinesis
C
Level 5
transmutation
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 10 minutes
You gain the ability to move or manipulate creatures or objects by thought. You can try to move a Huge or smaller creature. Make an ability check contested by the creature's Strength check. If you win, you move the creature up to 30 feet.
View Details
Teleportation Circle
Level 5
conjuration
Casting Time:
1 minute
Range:
10 feet
Duration:
1 round
You draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know.
View Details
Tree Stride
C
Level 5
conjuration
Casting Time:
Action
Range:
Self
Duration:
Concentration, up to 1 minute
You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you.
View Details
Wall of Force
C
Level 5
evocation
Casting Time:
Action
Range:
120 feet
Duration:
Concentration, up to 10 minutes
An wall of force springs into existence at a point you choose. The wall appears in any orientation you choose: horizontally, vertically, or diagonally. It can be a flat surface made up of ten 10-foot-by-10-foot panels, or a hemispherical dome or sphere.
View Details
Wall of Stone
C
Level 5
evocation
Casting Time:
Action
Range:
120 feet
Duration:
Concentration, up to 10 minutes
A nonmagical wall of solid stone springs into existence at a point you choose. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel.
View Details
Blade Barrier
C
Level 6
evocation
Casting Time:
Action
Range:
90 feet
Duration:
Concentration, up to 10 minutes
You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall can be up to 100 feet long, 20 feet high, and 5 feet thick. When a creature enters the wall's area or starts its turn there, it must make a Dexterity save, taking 6d10 Slashing damage on failure, half on success.
View Details
Chain Lightning
Level 6
evocation
Casting Time:
Action
Range:
150 feet
Duration:
Instantaneous
You create a bolt of lightning that arcs toward a target. Three bolts then leap from that target to as many as three other targets within 30 feet of the first. Each target must make a Dexterity save, taking 10d8 Lightning damage on failure, half on success.
View Details
Circle of Death
Level 6
necromancy
Casting Time:
Action
Range:
150 feet
Duration:
Instantaneous
A sphere of negative energy ripples out in a 60-foot-radius Sphere from a point within range. Each creature in that area must make a Constitution save, taking 8d6 Necrotic damage on failure, half on success.
View Details
Conjure Fey
C
Level 6
conjuration
Casting Time:
1 minute
Range:
90 feet
Duration:
Concentration, up to 1 hour
You summon a fey creature of CR 6 or lower, or a fey spirit that takes the form of a Beast of CR 6 or lower. The creature appears in an unoccupied space within range and is friendly to you and your companions.
View Details
Contingency
Level 6
abjuration
Casting Time:
10 minutes
Range:
Self
Duration:
10 days
Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell—called the contingent spell—as part of casting contingency, expending spell slots for both. The contingent spell takes effect when a certain circumstance occurs.
View Details
Create Undead
Level 6
necromancy
Casting Time:
1 minute
Range:
10 feet
Duration:
Instantaneous
You can cast this spell only at night. Choose up to three corpses of Medium or Small Humanoids within range. Each corpse becomes a Ghoul under your control. You can reassert control over up to three Ghouls you have created with this spell.
View Details
Disintegrate
Level 6
transmutation
Casting Time:
Action
Range:
60 feet
Duration:
Instantaneous
A thin green ray springs from your pointing finger. Make a ranged spell attack. On hit, the target takes 10d6 + 40 Force damage. If this damage reduces the target to 0 HP, it is disintegrated.
View Details
Eyebite
C
Level 6
necromancy
Casting Time:
Action
Range:
Self
Duration:
Concentration, up to 1 minute
For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet must succeed on a Wisdom save or be affected by one of the following effects: Asleep, Panicked, or Sickened.
View Details
Find the Path
C
Level 6
divination
Casting Time:
1 minute
Range:
Self
Duration:
Concentration, up to 1 day
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence apply.
View Details
Flesh to Stone
C
Level 6
transmutation
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 1 minute
You attempt to turn one creature into stone. The target must make a Constitution save. On failure, it is . It must repeat the save at the end of each of its turns. Three successes end the spell; three failures turn it to stone.
View Details
Globe of Invulnerability
C
Level 6
abjuration
Casting Time:
Action
Range:
Self (10-foot radius)
Duration:
Concentration, up to 1 minute
An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you. Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it.
View Details
Guards and Wards
Level 6
abjuration
Casting Time:
10 minutes
Range:
Touch
Duration:
24 hours
You create a ward that protects up to 2,500 square feet of floor space. The warded area can be up to 20 feet tall. You can place various magical effects within the warded area: corridors filled with fog, locked doors, stairs filled with webs, and more.
View Details
Harm
Level 6
necromancy
Casting Time:
Action
Range:
60 feet
Duration:
Instantaneous
You unleash a virulent disease on a creature. The target must make a Constitution save, taking 14d6 Necrotic damage on failure, half on success. The damage can't reduce the target's HP below 1.
View Details
Heal
Level 6
abjuration
Casting Time:
Action
Range:
60 feet
Duration:
Instantaneous
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 Hit Points. This spell also ends Blindness, Deafness, and any diseases affecting the target.
View Details
Heroes' Feast
Level 6
conjuration
Casting Time:
10 minutes
Range:
30 feet
Duration:
Instantaneous
You bring forth a great feast. Up to twelve creatures can partake. A creature that partakes gains several benefits: cured of all diseases and poison, immune to poison and , Advantage on Wisdom saves, and HP maximum increases by 2d10.
View Details
| Name | Level | School | Tags |
|---|---|---|---|
| Planar Binding | Lvl 5 | abjuration |
|
| Raise Dead | Lvl 5 | necromancy |
|
| Scrying | Lvl 5 | divination |
C
|
| Seeming | Lvl 5 | illusion |
|
| Telekinesis | Lvl 5 | transmutation |
C
|
| Teleportation Circle | Lvl 5 | conjuration |
|
| Tree Stride | Lvl 5 | conjuration |
C
|
| Wall of Force | Lvl 5 | evocation |
C
|
| Wall of Stone | Lvl 5 | evocation |
C
|
| Blade Barrier | Lvl 6 | evocation |
C
|
| Chain Lightning | Lvl 6 | evocation |
|
| Circle of Death | Lvl 6 | necromancy |
|
| Conjure Fey | Lvl 6 | conjuration |
C
|
| Contingency | Lvl 6 | abjuration |
|
| Create Undead | Lvl 6 | necromancy |
|
| Disintegrate | Lvl 6 | transmutation |
|
| Eyebite | Lvl 6 | necromancy |
C
|
| Find the Path | Lvl 6 | divination |
C
|
| Flesh to Stone | Lvl 6 | transmutation |
C
|
| Globe of Invulnerability | Lvl 6 | abjuration |
C
|
| Guards and Wards | Lvl 6 | abjuration |
|
| Harm | Lvl 6 | necromancy |
|
| Heal | Lvl 6 | abjuration |
|
| Heroes' Feast | Lvl 6 | conjuration |
|