301 spells available
Spell Database
Discover the complete collection of D&D 5E spells from cantrips to 9th level magic
Hellish Rebuke
Level 1
evocation
Casting Time:
Reaction
Range:
60 feet
Duration:
Instantaneous
The creature that damaged you is surrounded by hellish flames. It must make a Dexterity save, taking 2d10 Fire damage on failure, half on success.
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Heroism
C
Level 1
enchantment
Casting Time:
Action
Range:
Touch
Duration:
Concentration, up to 1 minute
A willing creature you touch is immune to the condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns.
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Hex
C
Level 1
enchantment
Casting Time:
Bonus Action
Range:
90 feet
Duration:
Concentration, up to 1 hour
You curse a creature. You deal an extra 1d6 Necrotic damage whenever you hit it. Also, choose one ability; the target has Disadvantage on ability checks with that ability.
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Hunter's Mark
C
Level 1
divination
Casting Time:
Bonus Action
Range:
90 feet
Duration:
Concentration, up to 1 hour
You mark one creature as your quarry. You deal an extra 1d6 Force damage whenever you hit it with an attack.
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Identify
R
Level 1
divination
Casting Time:
1 minute
Range:
Touch
Duration:
Instantaneous
You choose one object that you must touch. If it is a magic item or magic-imbued object, you learn its properties and how to use them.
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Inflict Wounds
Level 1
necromancy
Casting Time:
Action
Range:
Touch
Duration:
Instantaneous
Make a melee spell attack. On hit, the target takes 2d10 Necrotic damage.
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Jump
Level 1
transmutation
Casting Time:
Bonus Action
Range:
Touch
Duration:
1 minute
You touch a willing creature. Once on each of its turns, that creature can jump up to 30 feet by spending 10 feet of movement.
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Longstrider
Level 1
transmutation
Casting Time:
Action
Range:
Touch
Duration:
1 hour
You touch a creature. The target's Speed increases by 10 feet until the spell ends.
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Mage Armor
Level 1
abjuration
Casting Time:
Action
Range:
Touch
Duration:
8 hours
You touch a willing creature who isn't wearing armor. Until the spell ends, the target's base AC becomes 13 + its Dexterity modifier.
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Magic Missile
Level 1
evocation
Casting Time:
Action
Range:
120 feet
Duration:
Instantaneous
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see. A dart deals 1d4 + 1 Force damage.
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Protection from Evil and Good
C
Level 1
abjuration
Casting Time:
Action
Range:
Touch
Duration:
Concentration, up to 10 minutes
One willing creature you touch is protected against aberrations, celestials, elementals, fey, fiends, and undead. Those creatures have Disadvantage on attack rolls against the target.
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Sanctuary
Level 1
abjuration
Casting Time:
Bonus Action
Range:
30 feet
Duration:
1 minute
You ward a creature. Any creature who targets the warded creature with an attack or harmful spell must first make a Wisdom saving throw.
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Shield
Level 1
abjuration
Casting Time:
Reaction
Range:
Self
Duration:
1 round
An barrier of magical force appears. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack.
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Shield of Faith
C
Level 1
abjuration
Casting Time:
Bonus Action
Range:
60 feet
Duration:
Concentration, up to 10 minutes
A shimmering field surrounds a creature of your choice, granting it a +2 bonus to AC for the duration.
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Silent Image
C
Level 1
illusion
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 10 minutes
You create the image of an object, creature, or phenomenon no larger than a 15-foot Cube. The image appears at a spot within range and lasts for the duration.
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Sleep
C
Level 1
enchantment
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 1 minute
Each creature of your choice in a 5-foot-radius Sphere must succeed on a Wisdom save or have the condition until the spell ends.
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Speak with Animals
R
Level 1
divination
Casting Time:
Action
Range:
Self
Duration:
10 minutes
You gain the ability to comprehend and verbally communicate with Beasts for the duration.
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Thunderwave
Level 1
evocation
Casting Time:
Action
Range:
Self (15-foot cube)
Duration:
Instantaneous
A wave of thunderous force sweeps out. Each creature in a 15-foot Cube makes a Constitution save. On failure, 2d8 Thunder damage and pushed 10 feet away.
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Witch Bolt
C
Level 1
evocation
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 1 minute
A beam of crackling energy lances out. Make a ranged spell attack. On hit, 2d12 Lightning damage. On each of your turns, you can deal 1d12 Lightning damage automatically.
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Acid Arrow
Level 2
evocation
Casting Time:
Action
Range:
90 feet
Duration:
Instantaneous
A shimmering green arrow streaks toward a target. Make a ranged spell attack. On hit, 4d4 Acid damage and 2d4 Acid damage at end of its next turn. On miss, half initial damage only.
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Aid
Level 2
abjuration
Casting Time:
Action
Range:
30 feet
Duration:
8 hours
Choose up to three creatures within range. Each target's Hit Point maximum and current Hit Points increase by 5 for the duration.
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Alter Self
C
Level 2
transmutation
Casting Time:
Action
Range:
Self
Duration:
Concentration, up to 1 hour
You alter your physical form. Choose Aquatic Adaptation (gills, swim speed), Change Appearance, or Natural Weapons (1d6 claws/fangs/horns).
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Animal Messenger
R
Level 2
enchantment
Casting Time:
Action
Range:
30 feet
Duration:
24 hours
A Tiny Beast attempts to deliver a message of up to 25 words to a location and recipient you describe, traveling 25 miles per 24 hours (50 if flying).
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Arcane Lock
Level 2
abjuration
Casting Time:
Action
Range:
Touch
Duration:
Until dispelled
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked. You and creatures you designate can open it normally.
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| Name | Level | School | Tags |
|---|---|---|---|
| Hellish Rebuke | Lvl 1 | evocation |
|
| Heroism | Lvl 1 | enchantment |
C
|
| Hex | Lvl 1 | enchantment |
C
|
| Hunter's Mark | Lvl 1 | divination |
C
|
| Identify | Lvl 1 | divination |
R
|
| Inflict Wounds | Lvl 1 | necromancy |
|
| Jump | Lvl 1 | transmutation |
|
| Longstrider | Lvl 1 | transmutation |
|
| Mage Armor | Lvl 1 | abjuration |
|
| Magic Missile | Lvl 1 | evocation |
|
| Protection from Evil and Good | Lvl 1 | abjuration |
C
|
| Sanctuary | Lvl 1 | abjuration |
|
| Shield | Lvl 1 | abjuration |
|
| Shield of Faith | Lvl 1 | abjuration |
C
|
| Silent Image | Lvl 1 | illusion |
C
|
| Sleep | Lvl 1 | enchantment |
C
|
| Speak with Animals | Lvl 1 | divination |
R
|
| Thunderwave | Lvl 1 | evocation |
|
| Witch Bolt | Lvl 1 | evocation |
C
|
| Acid Arrow | Lvl 2 | evocation |
|
| Aid | Lvl 2 | abjuration |
|
| Alter Self | Lvl 2 | transmutation |
C
|
| Animal Messenger | Lvl 2 | enchantment |
R
|
| Arcane Lock | Lvl 2 | abjuration |
|