301 spells available

Spell Database

Discover the complete collection of D&D 5E spells from cantrips to 9th level magic

Hellish Rebuke

Level 1 evocation
Casting Time: Reaction
Range: 60 feet
Duration: Instantaneous
The creature that damaged you is surrounded by hellish flames. It must make a Dexterity save, taking 2d10 Fire damage on failure, half on success.
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Heroism

C
Level 1 enchantment
Casting Time: Action
Range: Touch
Duration: Concentration, up to 1 minute
A willing creature you touch is immune to the condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns.
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Hex

C
Level 1 enchantment
Casting Time: Bonus Action
Range: 90 feet
Duration: Concentration, up to 1 hour
You curse a creature. You deal an extra 1d6 Necrotic damage whenever you hit it. Also, choose one ability; the target has Disadvantage on ability checks with that ability.
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Hunter's Mark

C
Level 1 divination
Casting Time: Bonus Action
Range: 90 feet
Duration: Concentration, up to 1 hour
You mark one creature as your quarry. You deal an extra 1d6 Force damage whenever you hit it with an attack.
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Identify

R
Level 1 divination
Casting Time: 1 minute
Range: Touch
Duration: Instantaneous
You choose one object that you must touch. If it is a magic item or magic-imbued object, you learn its properties and how to use them.
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Inflict Wounds

Level 1 necromancy
Casting Time: Action
Range: Touch
Duration: Instantaneous
Make a melee spell attack. On hit, the target takes 2d10 Necrotic damage.
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Jump

Level 1 transmutation
Casting Time: Bonus Action
Range: Touch
Duration: 1 minute
You touch a willing creature. Once on each of its turns, that creature can jump up to 30 feet by spending 10 feet of movement.
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Longstrider

Level 1 transmutation
Casting Time: Action
Range: Touch
Duration: 1 hour
You touch a creature. The target's Speed increases by 10 feet until the spell ends.
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Mage Armor

Level 1 abjuration
Casting Time: Action
Range: Touch
Duration: 8 hours
You touch a willing creature who isn't wearing armor. Until the spell ends, the target's base AC becomes 13 + its Dexterity modifier.
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Magic Missile

Level 1 evocation
Casting Time: Action
Range: 120 feet
Duration: Instantaneous
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see. A dart deals 1d4 + 1 Force damage.
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Protection from Evil and Good

C
Level 1 abjuration
Casting Time: Action
Range: Touch
Duration: Concentration, up to 10 minutes
One willing creature you touch is protected against aberrations, celestials, elementals, fey, fiends, and undead. Those creatures have Disadvantage on attack rolls against the target.
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Sanctuary

Level 1 abjuration
Casting Time: Bonus Action
Range: 30 feet
Duration: 1 minute
You ward a creature. Any creature who targets the warded creature with an attack or harmful spell must first make a Wisdom saving throw.
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Shield

Level 1 abjuration
Casting Time: Reaction
Range: Self
Duration: 1 round
An barrier of magical force appears. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack.
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Shield of Faith

C
Level 1 abjuration
Casting Time: Bonus Action
Range: 60 feet
Duration: Concentration, up to 10 minutes
A shimmering field surrounds a creature of your choice, granting it a +2 bonus to AC for the duration.
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Silent Image

C
Level 1 illusion
Casting Time: Action
Range: 60 feet
Duration: Concentration, up to 10 minutes
You create the image of an object, creature, or phenomenon no larger than a 15-foot Cube. The image appears at a spot within range and lasts for the duration.
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Sleep

C
Level 1 enchantment
Casting Time: Action
Range: 60 feet
Duration: Concentration, up to 1 minute
Each creature of your choice in a 5-foot-radius Sphere must succeed on a Wisdom save or have the condition until the spell ends.
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Speak with Animals

R
Level 1 divination
Casting Time: Action
Range: Self
Duration: 10 minutes
You gain the ability to comprehend and verbally communicate with Beasts for the duration.
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Thunderwave

Level 1 evocation
Casting Time: Action
Range: Self (15-foot cube)
Duration: Instantaneous
A wave of thunderous force sweeps out. Each creature in a 15-foot Cube makes a Constitution save. On failure, 2d8 Thunder damage and pushed 10 feet away.
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Witch Bolt

C
Level 1 evocation
Casting Time: Action
Range: 60 feet
Duration: Concentration, up to 1 minute
A beam of crackling energy lances out. Make a ranged spell attack. On hit, 2d12 Lightning damage. On each of your turns, you can deal 1d12 Lightning damage automatically.
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Acid Arrow

Level 2 evocation
Casting Time: Action
Range: 90 feet
Duration: Instantaneous
A shimmering green arrow streaks toward a target. Make a ranged spell attack. On hit, 4d4 Acid damage and 2d4 Acid damage at end of its next turn. On miss, half initial damage only.
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Aid

Level 2 abjuration
Casting Time: Action
Range: 30 feet
Duration: 8 hours
Choose up to three creatures within range. Each target's Hit Point maximum and current Hit Points increase by 5 for the duration.
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Alter Self

C
Level 2 transmutation
Casting Time: Action
Range: Self
Duration: Concentration, up to 1 hour
You alter your physical form. Choose Aquatic Adaptation (gills, swim speed), Change Appearance, or Natural Weapons (1d6 claws/fangs/horns).
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Animal Messenger

R
Level 2 enchantment
Casting Time: Action
Range: 30 feet
Duration: 24 hours
A Tiny Beast attempts to deliver a message of up to 25 words to a location and recipient you describe, traveling 25 miles per 24 hours (50 if flying).
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Arcane Lock

Level 2 abjuration
Casting Time: Action
Range: Touch
Duration: Until dispelled
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked. You and creatures you designate can open it normally.
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Name Level School Tags
Hellish Rebuke Lvl 1 evocation
Heroism Lvl 1 enchantment
C
Hex Lvl 1 enchantment
C
Hunter's Mark Lvl 1 divination
C
Identify Lvl 1 divination
R
Inflict Wounds Lvl 1 necromancy
Jump Lvl 1 transmutation
Longstrider Lvl 1 transmutation
Mage Armor Lvl 1 abjuration
Magic Missile Lvl 1 evocation
Protection from Evil and Good Lvl 1 abjuration
C
Sanctuary Lvl 1 abjuration
Shield Lvl 1 abjuration
Shield of Faith Lvl 1 abjuration
C
Silent Image Lvl 1 illusion
C
Sleep Lvl 1 enchantment
C
Speak with Animals Lvl 1 divination
R
Thunderwave Lvl 1 evocation
Witch Bolt Lvl 1 evocation
C
Acid Arrow Lvl 2 evocation
Aid Lvl 2 abjuration
Alter Self Lvl 2 transmutation
C
Animal Messenger Lvl 2 enchantment
R
Arcane Lock Lvl 2 abjuration