301 spells available
Spell Database
Discover the complete collection of D&D 5E spells from cantrips to 9th level magic
Augury
R
Level 2
divination
Casting Time:
1 minute
Range:
Self
Duration:
Instantaneous
You receive an omen about the results of a specific course of action within the next 30 minutes: Weal (good), Woe (bad), Weal and Woe, or Nothing.
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Barkskin
Level 2
transmutation
Casting Time:
Bonus Action
Range:
Touch
Duration:
1 hour
You touch a willing creature. Until the spell ends, the target's skin takes on a rough, bark-like appearance, and the target's AC can't be less than 17.
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Blindness/Deafness
Level 2
transmutation
Casting Time:
Action
Range:
120 feet
Duration:
1 minute
You can blind or deafen a foe. Choose one creature within range. It must succeed on a Constitution save or be or (your choice) for the duration. It can repeat the save at end of each turn.
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Blur
C
Level 2
illusion
Casting Time:
Action
Range:
Self
Duration:
Concentration, up to 1 minute
Your body becomes blurred. For the duration, any creature has Disadvantage on attack rolls against you. An attacker is immune if it doesn't rely on sight or can see through illusions.
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Calm Emotions
C
Level 2
enchantment
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 1 minute
Each Humanoid in a 20-foot-radius Sphere must make a Charisma save. On failure, choose to suppress / conditions or make it Indifferent toward hostile creatures.
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Cloud of Daggers
C
Level 2
conjuration
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 1 minute
You fill the air with spinning daggers in a 5-foot Cube centered on a point within range. A creature takes 4d4 Slashing damage when it enters the area for the first time on a turn or starts its turn there.
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Continual Flame
Level 2
evocation
Casting Time:
Action
Range:
Touch
Duration:
Until dispelled
A flame springs from an object you touch. The flame sheds bright light in a 20-foot radius and dim light for an additional 20 feet. It doesn't create heat or consume oxygen.
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Darkness
C
Level 2
evocation
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 10 minutes
Magical darkness spreads from a point within range to fill a 15-foot-radius Sphere. Darkvision can't see through it, and nonmagical light can't illuminate it.
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Darkvision
Level 2
transmutation
Casting Time:
Action
Range:
Touch
Duration:
8 hours
You touch a willing creature to grant it Darkvision out to a range of 150 feet for the duration.
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Detect Thoughts
C
Level 2
divination
Casting Time:
Action
Range:
Self
Duration:
Concentration, up to 1 minute
You can read the thoughts of certain creatures. Focus on one creature within 30 feet. If it has Intelligence 3+, you learn its surface thoughts. You can probe deeper with a contested check.
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Enhance Ability
C
Level 2
transmutation
Casting Time:
Action
Range:
Touch
Duration:
Concentration, up to 1 hour
You touch a creature and bestow upon it a magical enhancement. Choose one effect: Bear's Endurance, Bull's Strength, Cat's Grace, Eagle's Splendor, Fox's Cunning, or Owl's Wisdom.
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Enlarge/Reduce
C
Level 2
transmutation
Casting Time:
Action
Range:
30 feet
Duration:
Concentration, up to 1 minute
You cause a creature or object to grow larger or smaller. Enlarge: Advantage on Strength checks/saves, +1d4 weapon damage. Reduce: Disadvantage on Strength checks/saves, -1d4 weapon damage.
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Enthrall
Level 2
enchantment
Casting Time:
Action
Range:
60 feet
Duration:
1 minute
You weave a distracting string of words. Each creature of your choice within range must make a Wisdom save or have Disadvantage on Wisdom (Perception) checks to perceive any creature other than you.
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Find Steed
Level 2
conjuration
Casting Time:
Action
Range:
30 feet
Duration:
Instantaneous
You summon a spirit that assumes the form of a loyal mount: Camel, Donkey, Elephant, Horse, Mastiff, Pony, or Warhorse. The creature serves you as a mount in combat and out.
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Flame Blade
C
Level 2
evocation
Casting Time:
Bonus Action
Range:
Self
Duration:
Concentration, up to 10 minutes
You evoke a fiery blade in your free hand. The blade sheds bright light in a 10-foot radius. You can use your action to make a melee spell attack for 3d6 Fire damage.
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Flaming Sphere
C
Level 2
evocation
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 1 minute
A 5-foot-diameter sphere of fire appears in an unoccupied space. Any creature that ends its turn within 5 feet must make a Dexterity save, taking 2d6 Fire damage on failure, half on success.
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Gentle Repose
R
Level 2
necromancy
Casting Time:
Action
Range:
Touch
Duration:
10 days
You touch a corpse or other remains. For the duration, the target is protected from decay and can't become Undead. Days spent under this spell don't count against time limits for raising the dead.
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Gust of Wind
C
Level 2
evocation
Casting Time:
Action
Range:
Self
Duration:
Concentration, up to 1 minute
A line of strong wind 60 feet long and 10 feet wide blasts from you. Each creature in the line must succeed on a Strength save or be pushed 15 feet away. Moving toward you costs double movement.
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Heat Metal
C
Level 2
transmutation
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 1 minute
Choose a manufactured metal object within range. Any creature in contact with it takes 2d8 Fire damage. If holding it, must succeed on Constitution save or drop it. If it can't drop it, has Disadvantage on attacks and ability checks.
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Hold Person
C
Level 2
enchantment
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 1 minute
Choose a Humanoid within range. It must succeed on a Wisdom save or be for the duration. It can repeat the save at the end of each of its turns.
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Invisibility
C
Level 2
illusion
Casting Time:
Action
Range:
Touch
Duration:
Concentration, up to 1 hour
A creature you touch becomes until the spell ends. Anything the target is wearing or carrying is as long as it is on the target's person. The spell ends if the target attacks or casts a spell.
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Knock
Level 2
transmutation
Casting Time:
Action
Range:
60 feet
Duration:
Instantaneous
Choose an object within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. A target held shut by a mundane lock or stuck becomes unlocked/unstuck.
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Lesser Restoration
Level 2
abjuration
Casting Time:
Bonus Action
Range:
Touch
Duration:
Instantaneous
You touch a creature and end one condition on it: , , , or .
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Levitate
C
Level 2
transmutation
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 10 minutes
One creature or loose object of your choice rises vertically up to 20 feet and remains suspended there. An unwilling creature that succeeds on a Constitution save is unaffected.
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| Name | Level | School | Tags |
|---|---|---|---|
| Augury | Lvl 2 | divination |
R
|
| Barkskin | Lvl 2 | transmutation |
|
| Blindness/Deafness | Lvl 2 | transmutation |
|
| Blur | Lvl 2 | illusion |
C
|
| Calm Emotions | Lvl 2 | enchantment |
C
|
| Cloud of Daggers | Lvl 2 | conjuration |
C
|
| Continual Flame | Lvl 2 | evocation |
|
| Darkness | Lvl 2 | evocation |
C
|
| Darkvision | Lvl 2 | transmutation |
|
| Detect Thoughts | Lvl 2 | divination |
C
|
| Enhance Ability | Lvl 2 | transmutation |
C
|
| Enlarge/Reduce | Lvl 2 | transmutation |
C
|
| Enthrall | Lvl 2 | enchantment |
|
| Find Steed | Lvl 2 | conjuration |
|
| Flame Blade | Lvl 2 | evocation |
C
|
| Flaming Sphere | Lvl 2 | evocation |
C
|
| Gentle Repose | Lvl 2 | necromancy |
R
|
| Gust of Wind | Lvl 2 | evocation |
C
|
| Heat Metal | Lvl 2 | transmutation |
C
|
| Hold Person | Lvl 2 | enchantment |
C
|
| Invisibility | Lvl 2 | illusion |
C
|
| Knock | Lvl 2 | transmutation |
|
| Lesser Restoration | Lvl 2 | abjuration |
|
| Levitate | Lvl 2 | transmutation |
C
|