301 spells available
Spell Database
Discover the complete collection of D&D 5E spells from cantrips to 9th level magic
Confusion
C
Level 4
enchantment
Casting Time:
Action
Range:
90 feet
Duration:
Concentration, up to 1 minute
Each creature in a 10-foot-radius Sphere must succeed on a Wisdom save or be affected. An affected target can't take Reactions and must roll a d10 at the start of each turn to determine its behavior.
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Conjure Minor Elementals
C
Level 4
conjuration
Casting Time:
Action
Range:
90 feet
Duration:
Concentration, up to 1 hour
You conjure elemental spirits that appear in unoccupied spaces within range. Choose a creature form: Air, Earth, Fire, or Water. The spirits are friendly to you and your companions.
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Conjure Woodland Beings
C
Level 4
conjuration
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 1 hour
You summon fey creatures that appear in unoccupied spaces within range. The summoned creatures are friendly to you and your companions.
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Control Water
C
Level 4
transmutation
Casting Time:
Action
Range:
300 feet
Duration:
Concentration, up to 10 minutes
You control freestanding water in an area up to 100 feet on a side. Choose an effect: Flood, Part Water, Redirect Flow, or Whirlpool.
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Death Ward
Level 4
abjuration
Casting Time:
Action
Range:
Touch
Duration:
8 hours
You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 HP, it instead drops to 1 HP, and the spell ends.
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Dimension Door
Level 4
conjuration
Casting Time:
Action
Range:
500 feet
Duration:
Instantaneous
You teleport yourself from your current location to any other spot within range. You can bring along objects and one willing creature of your size or smaller.
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Divination
R
Level 4
divination
Casting Time:
Action
Range:
Self
Duration:
Instantaneous
Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply.
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Dominate Beast
C
Level 4
enchantment
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 1 minute
You attempt to beguile a Beast. It must succeed on a Wisdom save or be . While , you have a telepathic link with it and can issue commands.
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Fabricate
Level 4
transmutation
Casting Time:
10 minutes
Range:
120 feet
Duration:
Instantaneous
You convert raw materials into products of the same material. You can fabricate a Large or smaller object (contained within a 10-foot Cube) given a sufficient quantity of raw material.
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Fire Shield
Level 4
evocation
Casting Time:
Action
Range:
Self
Duration:
10 minutes
Thin flames wreathe your body for the duration. Choose Warm Shield (Fire Resistance, 2d8 Fire damage to melee attackers) or Chill Shield (Cold Resistance, 2d8 Cold damage to melee attackers).
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Freedom of Movement
Level 4
abjuration
Casting Time:
Action
Range:
Touch
Duration:
1 hour
You touch a willing creature. For the duration, the target's movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target's Speed nor cause it to be or .
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Giant Insect
C
Level 4
transmutation
Casting Time:
Action
Range:
30 feet
Duration:
Concentration, up to 10 minutes
You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration.
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Greater Invisibility
C
Level 4
illusion
Casting Time:
Action
Range:
Touch
Duration:
Concentration, up to 1 minute
You or a creature you touch becomes until the spell ends. Anything the target is wearing or carrying is as long as it is on the target's person.
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Guardian of Faith
Level 4
conjuration
Casting Time:
Action
Range:
30 feet
Duration:
8 hours
A Large spectral guardian appears and hovers for the duration in an unoccupied space. Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity save or take 20 Radiant damage.
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Hallucinatory Terrain
Level 4
illusion
Casting Time:
10 minutes
Range:
300 feet
Duration:
24 hours
You make natural terrain in a 150-foot Cube look, sound, and smell like some other sort of natural terrain. The tactile characteristics of the terrain are unchanged.
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Ice Storm
Level 4
evocation
Casting Time:
Action
Range:
300 feet
Duration:
Instantaneous
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high Cylinder. Each creature in the area must make a Dexterity save, taking 2d8 Bludgeoning and 4d6 Cold damage on failure, half on success. The area becomes Difficult Terrain until the end of your next turn.
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Locate Creature
C
Level 4
divination
Casting Time:
Action
Range:
Self
Duration:
Concentration, up to 1 hour
Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you.
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Phantasmal Killer
C
Level 4
illusion
Casting Time:
Action
Range:
120 feet
Duration:
Concentration, up to 1 minute
You tap into the nightmares of a creature. The target must make a Wisdom save. On failure, it becomes and takes 4d10 Psychic damage at the end of each of its turns. On success, the spell ends.
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Polymorph
C
Level 4
transmutation
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 1 hour
This spell transforms a creature into a new Beast form. An unwilling creature must make a Wisdom save. The target's game statistics are replaced by the statistics of the chosen Beast, but it retains its alignment and personality.
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Stone Shape
Level 4
transmutation
Casting Time:
Action
Range:
Touch
Duration:
Instantaneous
You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose.
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Stoneskin
C
Level 4
transmutation
Casting Time:
Action
Range:
Touch
Duration:
Concentration, up to 1 hour
This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has Resistance to Bludgeoning, Piercing, and Slashing damage.
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Wall of Fire
C
Level 4
evocation
Casting Time:
Action
Range:
120 feet
Duration:
Concentration, up to 1 minute
You create a wall of fire on a solid surface within range. The wall can be up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter. When the wall appears, each creature in its area must make a Dexterity save, taking 5d8 Fire damage on failure, half on success.
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Animate Objects
C
Level 5
transmutation
Casting Time:
Action
Range:
120 feet
Duration:
Concentration, up to 1 minute
Objects animate at your command. Choose nonmagical objects within range that aren't being worn or carried. Medium or smaller counts as one object, Large as two, Huge as three.
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Antilife Shell
C
Level 5
abjuration
Casting Time:
Action
Range:
Self (10-foot emanation)
Duration:
Concentration, up to 1 hour
A shimmering barrier extends from you in a 10-foot Emanation. The barrier prevents creatures other than Constructs and Undead from passing or reaching through.
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| Name | Level | School | Tags |
|---|---|---|---|
| Confusion | Lvl 4 | enchantment |
C
|
| Conjure Minor Elementals | Lvl 4 | conjuration |
C
|
| Conjure Woodland Beings | Lvl 4 | conjuration |
C
|
| Control Water | Lvl 4 | transmutation |
C
|
| Death Ward | Lvl 4 | abjuration |
|
| Dimension Door | Lvl 4 | conjuration |
|
| Divination | Lvl 4 | divination |
R
|
| Dominate Beast | Lvl 4 | enchantment |
C
|
| Fabricate | Lvl 4 | transmutation |
|
| Fire Shield | Lvl 4 | evocation |
|
| Freedom of Movement | Lvl 4 | abjuration |
|
| Giant Insect | Lvl 4 | transmutation |
C
|
| Greater Invisibility | Lvl 4 | illusion |
C
|
| Guardian of Faith | Lvl 4 | conjuration |
|
| Hallucinatory Terrain | Lvl 4 | illusion |
|
| Ice Storm | Lvl 4 | evocation |
|
| Locate Creature | Lvl 4 | divination |
C
|
| Phantasmal Killer | Lvl 4 | illusion |
C
|
| Polymorph | Lvl 4 | transmutation |
C
|
| Stone Shape | Lvl 4 | transmutation |
|
| Stoneskin | Lvl 4 | transmutation |
C
|
| Wall of Fire | Lvl 4 | evocation |
C
|
| Animate Objects | Lvl 5 | transmutation |
C
|
| Antilife Shell | Lvl 5 | abjuration |
C
|