Rules & Reference
Browse game rules and reference materials from the D&D 5E SRD
Ability Scores
The six core abilities that define a character's capabilities.
Advantage and Disadvantage
Roll two d20s and use the higher (Advantage) or lower (Disadvantage) result.
Armor Class
Represents how hard it is to hit a creature.
Attack Action
Make one or more attacks with weapons or unarmed strikes.
Blinded
A blinded creature can't see and automatically fails ability checks that require sight.
Charmed
A charmed creature can't attack the charmer or target them with harmful abilities.
Concentration
Some spells require concentration to maintain their effects.
Critical Hits
Rolling a natural 20 on an attack roll results in a critical hit.
D20 Test
The fundamental mechanic for determining success or failure in D&D.
Dash Action
Gain extra movement equal to your speed.
Dodge Action
Focus on avoiding attacks.
Exhaustion
Represents extreme fatigue with cumulative levels.