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Rules & Reference

Browse game rules and reference materials from the D&D 5E SRD

Rules Conditions Damage Types Languages

Ability Scores

The six core abilities that define a character's capabilities.

Advantage and Disadvantage

Roll two d20s and use the higher (Advantage) or lower (Disadvantage) result.

Armor Class

Represents how hard it is to hit a creature.

Attack Action

Make one or more attacks with weapons or unarmed strikes.

Blinded

A blinded creature can't see and automatically fails ability checks that require sight.

Charmed

A charmed creature can't attack the charmer or target them with harmful abilities.

Concentration

Some spells require concentration to maintain their effects.

Critical Hits

Rolling a natural 20 on an attack roll results in a critical hit.

D20 Test

The fundamental mechanic for determining success or failure in D&D.

Dash Action

Gain extra movement equal to your speed.

Dodge Action

Focus on avoiding attacks.

Exhaustion

Represents extreme fatigue with cumulative levels.

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