301 spells available
Spell Database
Discover the complete collection of D&D 5E spells from cantrips to 9th level magic
Arcane Hand
C
Level 5
evocation
Casting Time:
Action
Range:
120 feet
Duration:
Concentration, up to 1 minute
You create a Large hand of shimmering magical energy. The hand has AC 20 and HP equal to your HP maximum. You can move it 60 feet and use it to: Clenched Fist (5d8 Force), Forceful Hand (push), Grasping Hand (grapple), or Interposing Hand (cover).
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Awaken
Level 5
transmutation
Casting Time:
8 hours
Range:
Touch
Duration:
Instantaneous
You spend the casting time tracing magical pathways within a precious gemstone, and then touch a Huge or smaller Beast or plant. The target gains an Intelligence of 10 and the ability to speak one language you know.
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Cloudkill
C
Level 5
conjuration
Casting Time:
Action
Range:
120 feet
Duration:
Concentration, up to 10 minutes
You create a 20-foot-radius Sphere of poisonous, yellow-green fog. The fog spreads around corners and is Heavily Obscured. When a creature enters the area or starts its turn there, it must make a Constitution save, taking 5d8 Poison damage on failure, half on success.
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Commune
R
Level 5
divination
Casting Time:
1 minute
Range:
Self
Duration:
1 minute
You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You receive a correct answer for each question.
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Commune with Nature
R
Level 5
divination
Casting Time:
1 minute
Range:
Self
Duration:
Instantaneous
You briefly become one with nature and gain knowledge of the surrounding territory. Outdoors, the spell gives you knowledge of the land within 3 miles. In caves and other natural underground settings, the radius is limited to 300 feet.
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Cone of Cold
Level 5
evocation
Casting Time:
Action
Range:
Self (60-foot cone)
Duration:
Instantaneous
A blast of cold air erupts from your hands. Each creature in a 60-foot Cone must make a Constitution save, taking 8d8 Cold damage on failure, half on success.
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Conjure Elemental
C
Level 5
conjuration
Casting Time:
1 minute
Range:
90 feet
Duration:
Concentration, up to 1 hour
You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot Cube within range. An elemental of CR 5 or lower appropriate to the area appears.
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Contact Other Plane
R
Level 5
divination
Casting Time:
1 minute
Range:
Self
Duration:
1 minute
You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. You can ask the entity up to five questions. You must make a DC 15 Intelligence save or take 6d6 Psychic damage and be until you finish a Long Rest.
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Contagion
Level 5
necromancy
Casting Time:
Action
Range:
Touch
Duration:
7 days
Your touch inflicts disease. Make a melee spell attack. On hit, the target is . At the end of each of the target's turns, it must make a Constitution save. After three failures, the target is subjected to a disease of your choice.
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Creation
Level 5
illusion
Casting Time:
1 minute
Range:
30 feet
Duration:
Special
You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. Duration depends on material: vegetable matter 1 day, stone/crystal 12 hours, precious metals 1 hour, gems 10 minutes.
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Dispel Evil and Good
C
Level 5
abjuration
Casting Time:
Action
Range:
Self
Duration:
Concentration, up to 1 minute
Shimmering energy surrounds and protects you. Aberrations, celestials, elementals, fey, fiends, and undead have Disadvantage on attack rolls against you. You can end the spell early to use Break Enchantment or Dismissal.
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Dominate Person
C
Level 5
enchantment
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 1 minute
You attempt to beguile a Humanoid. It must succeed on a Wisdom save or be . While , you have a telepathic link with it and can issue commands. It can repeat the save when it takes damage.
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Dream
Level 5
illusion
Casting Time:
1 minute
Range:
Special
Duration:
8 hours
You shape a creature's dreams. Choose a creature known to you as the target. A messenger enters the target's dream and delivers a message of up to 25 words. The target recalls the dream perfectly upon waking.
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Flame Strike
Level 5
evocation
Casting Time:
Action
Range:
60 feet
Duration:
Instantaneous
A vertical column of divine fire roars down from the heavens. Each creature in a 10-foot-radius, 40-foot-high Cylinder must make a Dexterity save, taking 5d6 Fire damage and 5d6 Radiant damage on failure, half on success.
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Geas
Level 5
enchantment
Casting Time:
1 minute
Range:
60 feet
Duration:
30 days
You place a magical command on a creature. It must succeed on a Wisdom save or become . While , it takes 5d10 Psychic damage each time it acts in a manner directly counter to your instructions.
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Greater Restoration
Level 5
abjuration
Casting Time:
Action
Range:
Touch
Duration:
Instantaneous
You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's level by one, or end one of the following: , , a curse, any reduction to an ability score, or any reduction to HP maximum.
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Hallow
Level 5
abjuration
Casting Time:
24 hours
Range:
Touch
Duration:
Until dispelled
You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet. Celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it.
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Hold Monster
C
Level 5
enchantment
Casting Time:
Action
Range:
90 feet
Duration:
Concentration, up to 1 minute
Choose a creature that you can see within range. The target must succeed on a Wisdom save or be for the duration. At the end of each of its turns, the target can make another Wisdom save.
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Insect Plague
C
Level 5
conjuration
Casting Time:
Action
Range:
300 feet
Duration:
Concentration, up to 10 minutes
Swarming, biting locusts fill a 20-foot-radius Sphere. The Sphere spreads around corners and is Lightly Obscured. When a creature enters the area or starts its turn there, it must make a Constitution save, taking 4d10 Piercing damage on failure, half on success.
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Legend Lore
Level 5
divination
Casting Time:
10 minutes
Range:
Self
Duration:
Instantaneous
Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named.
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Mass Cure Wounds
Level 5
abjuration
Casting Time:
Action
Range:
60 feet
Duration:
Instantaneous
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius Sphere. Each target regains Hit Points equal to 5d8 + your spellcasting ability modifier.
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Mislead
C
Level 5
illusion
Casting Time:
Action
Range:
Self
Duration:
Concentration, up to 1 hour
You become at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.
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Modify Memory
C
Level 5
enchantment
Casting Time:
Action
Range:
30 feet
Duration:
Concentration, up to 1 minute
You attempt to reshape another creature's memories. The target must make a Wisdom save. On failure, it is and . You can eliminate, modify, or add a memory of an event from the last 24 hours.
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Passwall
Level 5
transmutation
Casting Time:
Action
Range:
30 feet
Duration:
1 hour
A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface within range. The passage is 5 feet wide, 8 feet tall, and 20 feet deep.
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| Name | Level | School | Tags |
|---|---|---|---|
| Arcane Hand | Lvl 5 | evocation |
C
|
| Awaken | Lvl 5 | transmutation |
|
| Cloudkill | Lvl 5 | conjuration |
C
|
| Commune | Lvl 5 | divination |
R
|
| Commune with Nature | Lvl 5 | divination |
R
|
| Cone of Cold | Lvl 5 | evocation |
|
| Conjure Elemental | Lvl 5 | conjuration |
C
|
| Contact Other Plane | Lvl 5 | divination |
R
|
| Contagion | Lvl 5 | necromancy |
|
| Creation | Lvl 5 | illusion |
|
| Dispel Evil and Good | Lvl 5 | abjuration |
C
|
| Dominate Person | Lvl 5 | enchantment |
C
|
| Dream | Lvl 5 | illusion |
|
| Flame Strike | Lvl 5 | evocation |
|
| Geas | Lvl 5 | enchantment |
|
| Greater Restoration | Lvl 5 | abjuration |
|
| Hallow | Lvl 5 | abjuration |
|
| Hold Monster | Lvl 5 | enchantment |
C
|
| Insect Plague | Lvl 5 | conjuration |
C
|
| Legend Lore | Lvl 5 | divination |
|
| Mass Cure Wounds | Lvl 5 | abjuration |
|
| Mislead | Lvl 5 | illusion |
C
|
| Modify Memory | Lvl 5 | enchantment |
C
|
| Passwall | Lvl 5 | transmutation |
|