301 spells available

Spell Database

Discover the complete collection of D&D 5E spells from cantrips to 9th level magic

Locate Animals or Plants

R
Level 2 divination
Casting Time: Action
Range: Self
Duration: Instantaneous
Describe or name a specific kind of beast or plant. You learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
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Locate Object

C
Level 2 divination
Casting Time: Action
Range: Self
Duration: Concentration, up to 10 minutes
Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you.
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Magic Mouth

R
Level 2 illusion
Casting Time: 1 minute
Range: 30 feet
Duration: Until dispelled
You implant a message within an object. The message is spoken when a trigger condition is met. The message can be up to 25 words and can take up to 10 minutes to deliver.
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Magic Weapon

Level 2 transmutation
Casting Time: Bonus Action
Range: Touch
Duration: 1 hour
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a +1 magic weapon.
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Mirror Image

Level 2 illusion
Casting Time: Action
Range: Self
Duration: 1 minute
Three illusory duplicates of yourself appear. Each time a creature targets you with an attack, roll to determine whether the attack targets one of your duplicates instead. A duplicate has AC 10 + your Dexterity modifier.
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Misty Step

Level 2 conjuration
Casting Time: Bonus Action
Range: Self
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
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Moonbeam

C
Level 2 evocation
Casting Time: Action
Range: 120 feet
Duration: Concentration, up to 1 minute
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder. When a creature enters the area or starts its turn there, it makes a Constitution save, taking 2d10 Radiant damage on failure, half on success.
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Pass without Trace

C
Level 2 abjuration
Casting Time: Action
Range: Self (30-foot radius)
Duration: Concentration, up to 1 hour
A veil of shadows and silence radiates from you. For the duration, each creature you choose within 30 feet has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means.
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Prayer of Healing

Level 2 abjuration
Casting Time: 10 minutes
Range: 30 feet
Duration: Instantaneous
Up to five creatures of your choice that you can see within range each regain Hit Points equal to 2d8 + your spellcasting ability modifier.
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Protection from Poison

Level 2 abjuration
Casting Time: Action
Range: Touch
Duration: 1 hour
You touch a creature. If it is , you neutralize the poison. For the duration, the target has Advantage on saves against being and has Resistance to Poison damage.
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Ray of Enfeeblement

C
Level 2 necromancy
Casting Time: Action
Range: 60 feet
Duration: Concentration, up to 1 minute
A black beam of enervating energy springs from your finger. Make a ranged spell attack. On hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
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Rope Trick

Level 2 transmutation
Casting Time: Action
Range: Touch
Duration: 1 hour
You touch a rope up to 60 feet long. One end rises into the air until the whole rope hangs perpendicular to the ground. At the upper end, an entrance opens to an extradimensional space that can hold up to eight Medium creatures.
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Scorching Ray

Level 2 evocation
Casting Time: Action
Range: 120 feet
Duration: Instantaneous
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On hit, the target takes 2d6 Fire damage.
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See Invisibility

Level 2 divination
Casting Time: Action
Range: Self
Duration: 1 hour
For the duration, you see creatures and objects as if they were visible, and you can see into the Ethereal Plane.
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Shatter

Level 2 evocation
Casting Time: Action
Range: 60 feet
Duration: Instantaneous
A sudden loud ringing noise painfully intense erupts from a point within range. Each creature in a 10-foot-radius Sphere must make a Constitution save, taking 3d8 Thunder damage on failure, half on success. Nonmagical objects also take damage.
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Silence

R C
Level 2 illusion
Casting Time: Action
Range: 120 feet
Duration: Concentration, up to 10 minutes
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose. Any creature or object entirely inside is immune to Thunder damage and creatures are .
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Spider Climb

C
Level 2 transmutation
Casting Time: Action
Range: Touch
Duration: Concentration, up to 1 hour
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. It also gains a Climb Speed equal to its Speed.
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Spike Growth

C
Level 2 transmutation
Casting Time: Action
Range: 150 feet
Duration: Concentration, up to 10 minutes
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes. The area becomes Difficult Terrain. When a creature moves through the area, it takes 2d4 Piercing damage for every 5 feet it travels.
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Spiritual Weapon

Level 2 evocation
Casting Time: Bonus Action
Range: 60 feet
Duration: 1 minute
You create a floating, spectral weapon within range. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On hit, the target takes 1d8 + your spellcasting ability modifier Force damage.
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Suggestion

C
Level 2 enchantment
Casting Time: Action
Range: 30 feet
Duration: Concentration, up to 8 hours
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. The suggestion must sound reasonable.
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Warding Bond

Level 2 abjuration
Casting Time: Action
Range: Touch
Duration: 1 hour
You touch a willing creature. For the duration, the target has +1 to AC and saves and has Resistance to all damage. Each time it takes damage, you take the same amount of damage.
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Web

C
Level 2 conjuration
Casting Time: Action
Range: 60 feet
Duration: Concentration, up to 1 hour
You conjure a mass of thick, sticky webbing at a point within range. The webs fill a 20-foot Cube. The webs are Difficult Terrain and lightly obscure the area. A creature that starts its turn in the webs or enters them must succeed on a Dexterity save or be .
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Zone of Truth

Level 2 enchantment
Casting Time: Action
Range: 60 feet
Duration: 10 minutes
You create a magical zone that guards against deception in a 15-foot-radius Sphere. A creature that enters the area must make a Charisma save. On a failed save, a creature can't speak a deliberate lie while in the radius.
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Animate Dead

Level 3 necromancy
Casting Time: 1 minute
Range: 10 feet
Duration: Instantaneous
Choose a pile of bones or a corpse of a Medium or Small Humanoid. The target becomes a Skeleton or Zombie under your control for 24 hours.
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Name Level School Tags
Locate Animals or Plants Lvl 2 divination
R
Locate Object Lvl 2 divination
C
Magic Mouth Lvl 2 illusion
R
Magic Weapon Lvl 2 transmutation
Mirror Image Lvl 2 illusion
Misty Step Lvl 2 conjuration
Moonbeam Lvl 2 evocation
C
Pass without Trace Lvl 2 abjuration
C
Prayer of Healing Lvl 2 abjuration
Protection from Poison Lvl 2 abjuration
Ray of Enfeeblement Lvl 2 necromancy
C
Rope Trick Lvl 2 transmutation
Scorching Ray Lvl 2 evocation
See Invisibility Lvl 2 divination
Shatter Lvl 2 evocation
Silence Lvl 2 illusion
R C
Spider Climb Lvl 2 transmutation
C
Spike Growth Lvl 2 transmutation
C
Spiritual Weapon Lvl 2 evocation
Suggestion Lvl 2 enchantment
C
Warding Bond Lvl 2 abjuration
Web Lvl 2 conjuration
C
Zone of Truth Lvl 2 enchantment
Animate Dead Lvl 3 necromancy