301 spells available
Spell Database
Discover the complete collection of D&D 5E spells from cantrips to 9th level magic
Beacon of Hope
C
Level 3
abjuration
Casting Time:
Action
Range:
30 feet
Duration:
Concentration, up to 1 minute
Choose any number of creatures within range. Each target has Advantage on Wisdom saves and Death Saves, and regains the maximum Hit Points from any healing.
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Bestow Curse
C
Level 3
necromancy
Casting Time:
Action
Range:
Touch
Duration:
Concentration, up to 1 minute
You touch a creature, which must succeed on a Wisdom save or become cursed with an effect you choose.
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Blink
Level 3
transmutation
Casting Time:
Action
Range:
Self
Duration:
1 minute
At the end of each turn, roll d20. On 11+, you vanish into the Ethereal Plane until the start of your next turn.
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Call Lightning
C
Level 3
conjuration
Casting Time:
Action
Range:
120 feet
Duration:
Concentration, up to 10 minutes
A storm cloud appears. You can call down lightning dealing 3d10 Lightning damage (Dex save for half) in a 5-foot radius.
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Clairvoyance
C
Level 3
divination
Casting Time:
10 minutes
Range:
1 mile
Duration:
Concentration, up to 10 minutes
You create an sensor within range that can see or hear as if you were there.
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Conjure Animals
C
Level 3
conjuration
Casting Time:
Action
Range:
60 feet
Duration:
Concentration, up to 10 minutes
You conjure nature spirits that take the form of Beasts, friendly to you and your companions.
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Counterspell
Level 3
abjuration
Casting Time:
Reaction
Range:
60 feet
Duration:
Instantaneous
You interrupt a creature casting a spell. If 3rd level or lower, it fails. Higher levels require an ability check (DC 10 + spell level).
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Create Food and Water
Level 3
conjuration
Casting Time:
Action
Range:
30 feet
Duration:
Instantaneous
You create 45 pounds of food and 30 gallons of fresh water.
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Daylight
Level 3
evocation
Casting Time:
Action
Range:
60 feet
Duration:
1 hour
A 60-foot-radius Sphere of bright light spreads from a point you choose.
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Dispel Magic
Level 3
abjuration
Casting Time:
Action
Range:
120 feet
Duration:
Instantaneous
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For higher level spells, make an ability check (DC 10 + spell level).
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Fear
C
Level 3
illusion
Casting Time:
Action
Range:
Self (30-foot cone)
Duration:
Concentration, up to 1 minute
Each creature in a 30-foot Cone must succeed on a Wisdom save or drop whatever it is holding and become . While , it must Dash away from you.
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Fireball
Level 3
evocation
Casting Time:
Action
Range:
150 feet
Duration:
Instantaneous
A bright streak flashes from your finger to a point within range and then blossoms into an explosion of flame. Each creature in a 20-foot-radius Sphere must make a Dexterity save, taking 8d6 Fire damage on failure, half on success.
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Fly
C
Level 3
transmutation
Casting Time:
Action
Range:
Touch
Duration:
Concentration, up to 10 minutes
You touch a willing creature. The target gains a Fly Speed of 60 feet for the duration.
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Gaseous Form
C
Level 3
transmutation
Casting Time:
Action
Range:
Touch
Duration:
Concentration, up to 1 hour
You transform a willing creature into a misty cloud. The target has a Fly Speed of 10 feet, can hover, and can pass through small holes and cracks.
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Glyph of Warding
Level 3
abjuration
Casting Time:
1 hour
Range:
Touch
Duration:
Until dispelled or triggered
You inscribe a glyph that harms other creatures. When triggered, the glyph erupts with magical energy in a 20-foot-radius Sphere. Choose Explosive Runes (5d8 damage) or Spell Glyph (stores a spell of 3rd level or lower).
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Haste
C
Level 3
transmutation
Casting Time:
Action
Range:
30 feet
Duration:
Concentration, up to 1 minute
Choose a willing creature. Its Speed is doubled, it gains +2 to AC, has Advantage on Dexterity saves, and gains an additional action each turn (Attack, Dash, Disengage, Hide, or Use an Object only). When the spell ends, the target can't move or take actions until after its next turn.
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Hunger of Hadar
C
Level 3
conjuration
Casting Time:
Action
Range:
150 feet
Duration:
Concentration, up to 1 minute
You open a gateway to the void. A 20-foot-radius Sphere of blackness and bitter cold appears. No light can illuminate it. Any creature that starts its turn in the area takes 2d6 Cold damage. Any creature that ends its turn there must make a Dexterity save, taking 2d6 Acid damage on failure.
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Hypnotic Pattern
C
Level 3
illusion
Casting Time:
Action
Range:
120 feet
Duration:
Concentration, up to 1 minute
You create a twisting pattern of colors in a 30-foot Cube. Each creature in the area that sees the pattern must make a Wisdom save or become . While , the creature is and has Speed 0.
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Leomund's Tiny Hut
R
Level 3
evocation
Casting Time:
1 minute
Range:
Self (10-foot hemisphere)
Duration:
8 hours
A 10-foot-radius immobile dome of force springs into existence around you. Nine creatures of Medium size or smaller can fit inside. The atmosphere inside is comfortable and dry. The dome is opaque from the outside but transparent from the inside.
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Lightning Bolt
Level 3
evocation
Casting Time:
Action
Range:
Self (100-foot line)
Duration:
Instantaneous
A stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you. Each creature in the Line must make a Dexterity save, taking 8d6 Lightning damage on failure, half on success.
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Magic Circle
Level 3
abjuration
Casting Time:
1 minute
Range:
10 feet
Duration:
1 hour
You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy. Choose celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type: it can't willingly enter, has Disadvantage on attacks against targets within, and can't charm, frighten, or possess targets within.
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Major Image
C
Level 3
illusion
Casting Time:
Action
Range:
120 feet
Duration:
Concentration, up to 10 minutes
You create the image of an object, creature, or phenomenon no larger than a 20-foot Cube. It seems completely real, including sounds, smells, and temperature.
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Mass Healing Word
Level 3
abjuration
Casting Time:
Bonus Action
Range:
60 feet
Duration:
Instantaneous
Up to six creatures of your choice that you can see within range each regain Hit Points equal to 2d4 + your spellcasting ability modifier.
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Meld into Stone
R
Level 3
transmutation
Casting Time:
Action
Range:
Touch
Duration:
8 hours
You step into a stone object or surface large enough to fully contain your body, melding yourself and all your equipment with the stone for the duration.
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| Name | Level | School | Tags |
|---|---|---|---|
| Beacon of Hope | Lvl 3 | abjuration |
C
|
| Bestow Curse | Lvl 3 | necromancy |
C
|
| Blink | Lvl 3 | transmutation |
|
| Call Lightning | Lvl 3 | conjuration |
C
|
| Clairvoyance | Lvl 3 | divination |
C
|
| Conjure Animals | Lvl 3 | conjuration |
C
|
| Counterspell | Lvl 3 | abjuration |
|
| Create Food and Water | Lvl 3 | conjuration |
|
| Daylight | Lvl 3 | evocation |
|
| Dispel Magic | Lvl 3 | abjuration |
|
| Fear | Lvl 3 | illusion |
C
|
| Fireball | Lvl 3 | evocation |
|
| Fly | Lvl 3 | transmutation |
C
|
| Gaseous Form | Lvl 3 | transmutation |
C
|
| Glyph of Warding | Lvl 3 | abjuration |
|
| Haste | Lvl 3 | transmutation |
C
|
| Hunger of Hadar | Lvl 3 | conjuration |
C
|
| Hypnotic Pattern | Lvl 3 | illusion |
C
|
| Leomund's Tiny Hut | Lvl 3 | evocation |
R
|
| Lightning Bolt | Lvl 3 | evocation |
|
| Magic Circle | Lvl 3 | abjuration |
|
| Major Image | Lvl 3 | illusion |
C
|
| Mass Healing Word | Lvl 3 | abjuration |
|
| Meld into Stone | Lvl 3 | transmutation |
R
|