301 spells available

Spell Database

Discover the complete collection of D&D 5E spells from cantrips to 9th level magic

Reverse Gravity

C
Level 7 transmutation
Casting Time: Action
Range: 100 feet
Duration: Concentration, up to 1 minute
This spell reverses gravity in a 50-foot-radius, 100-foot-high Cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area.
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Sequester

Level 7 transmutation
Casting Time: Action
Range: Touch
Duration: Until dispelled
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. The target becomes and can't be targeted by divination spells or perceived through scrying sensors.
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Simulacrum

Level 7 illusion
Casting Time: 12 hours
Range: Touch
Duration: Until dispelled
You shape an illusory duplicate of one Beast or Humanoid that is within range for the entire casting time. The duplicate is a creature, partially real and formed from ice or snow. It has half the creature's HP maximum and is friendly to you.
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Symbol

Level 7 abjuration
Casting Time: 1 minute
Range: Touch
Duration: Until dispelled or triggered
When you cast this spell, you inscribe a harmful glyph either on a surface or within an object that can be closed. When triggered, the glyph erupts with magical energy in a 60-foot-radius Sphere. Choose an effect: Death, Discord, Fear, Hopelessness, Insanity, Pain, Sleep, or Stunning.
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Teleport

Level 7 conjuration
Casting Time: Action
Range: 10 feet
Duration: Instantaneous
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range to a destination you select. Your familiarity with the destination determines whether you arrive there successfully.
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Animal Shapes

Level 8 transmutation
Casting Time: Action
Range: 30 feet
Duration: 24 hours
Choose any number of willing creatures that you can see within range. Each target shape-shifts into a Large or smaller Beast of your choice that has a CR of 4 or lower. You can choose a different form for each target.
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Antimagic Field

C
Level 8 abjuration
Casting Time: Action
Range: Self (10-foot emanation)
Duration: Concentration, up to 1 hour
A 10-foot-radius sphere of antimagic surrounds you. No one can cast spells, take Magic actions, or create other magical effects inside the aura, and those things can't target or otherwise affect anything inside it.
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Antipathy/Sympathy

Level 8 enchantment
Casting Time: 1 hour
Range: 60 feet
Duration: 10 days
This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area no larger than a 200-foot Cube. Then specify a kind of intelligent creature. The target either attracts or repels the specified creatures for the duration.
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Befuddlement

Level 8 enchantment
Casting Time: Action
Range: 150 feet
Duration: Instantaneous
You blast the mind of a creature that you can see within range. The target must make an Intelligence save. On failure, the target's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way.
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Clone

Level 8 necromancy
Casting Time: 1 hour
Range: Touch
Duration: Instantaneous
This spell grows an inert duplicate of a living creature as a safeguard against death. The clone forms inside a sealed vessel and grows to full size and maturity after 120 days. If the original creature dies, its soul transfers to the clone.
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Control Weather

C
Level 8 transmutation
Casting Time: 10 minutes
Range: Self (5-mile radius)
Duration: Concentration, up to 8 hours
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. You can change the current precipitation, temperature, and wind conditions.
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Demiplane

Level 8 conjuration
Casting Time: Action
Range: 60 feet
Duration: 1 hour
You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each dimension.
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Dominate Monster

C
Level 8 enchantment
Casting Time: Action
Range: 60 feet
Duration: Concentration, up to 1 hour
You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom save or be by you for the duration. While , you have a telepathic link with it and can issue commands.
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Earthquake

C
Level 8 transmutation
Casting Time: Action
Range: 500 feet
Duration: Concentration, up to 1 minute
You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point.
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Glibness

Level 8 enchantment
Casting Time: Action
Range: Self
Duration: 1 hour
Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful.
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Holy Aura

C
Level 8 abjuration
Casting Time: Action
Range: Self (30-foot emanation)
Duration: Concentration, up to 1 minute
Divine light washes out from you in a 30-foot Emanation. Creatures of your choice in that radius have Advantage on all saving throws, and other creatures have Disadvantage on attack rolls against them. When a Fiend or Undead hits an affected creature with a melee attack, the aura flashes with brilliant light, and the attacker must succeed on a Constitution save or be .
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Incendiary Cloud

C
Level 8 conjuration
Casting Time: Action
Range: 150 feet
Duration: Concentration, up to 1 minute
A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius Sphere centered on a point within range. The cloud spreads around corners and is Heavily Obscured. When a creature enters the cloud or starts its turn there, it must make a Dexterity save, taking 10d8 Fire damage on failure, half on success.
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Maze

C
Level 8 conjuration
Casting Time: Action
Range: 60 feet
Duration: Concentration, up to 10 minutes
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can take an action to attempt to escape by making a DC 20 Intelligence check.
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Mind Blank

Level 8 abjuration
Casting Time: Action
Range: Touch
Duration: 24 hours
Until the spell ends, one willing creature you touch is immune to Psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the condition.
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Power Word Stun

Level 8 enchantment
Casting Time: Action
Range: 60 feet
Duration: Instantaneous
You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 HP or fewer, it is . Otherwise, the spell has no effect. At the end of each of its turns, the target can make a Constitution save to end the effect.
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Sunburst

Level 8 evocation
Casting Time: Action
Range: 150 feet
Duration: Instantaneous
Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range. Each creature in that light must make a Constitution save, taking 12d6 Radiant damage on failure, half on success. A creature that fails is also for 1 minute.
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Telepathy

Level 8 divination
Casting Time: Action
Range: Unlimited
Duration: 24 hours
You create a telepathic link between yourself and a willing creature with which you are familiar. The creature can be anywhere on the same plane of existence as you. Until the spell ends, you and the target can instantaneously share words, images, sounds, and other sensory messages.
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Astral Projection

Level 9 necromancy
Casting Time: 1 hour
Range: 10 feet
Duration: Until dispelled
You and up to eight willing creatures within range project your astral bodies into the Astral Plane. Your physical body remains behind in a state of suspended animation. Your astral form can travel through the Astral Plane and can pass through portals there leading to any other plane.
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Foresight

Level 9 divination
Casting Time: 1 minute
Range: Touch
Duration: 8 hours
You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has Advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have Disadvantage on attack rolls against the target.
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Name Level School Tags
Reverse Gravity Lvl 7 transmutation
C
Sequester Lvl 7 transmutation
Simulacrum Lvl 7 illusion
Symbol Lvl 7 abjuration
Teleport Lvl 7 conjuration
Animal Shapes Lvl 8 transmutation
Antimagic Field Lvl 8 abjuration
C
Antipathy/Sympathy Lvl 8 enchantment
Befuddlement Lvl 8 enchantment
Clone Lvl 8 necromancy
Control Weather Lvl 8 transmutation
C
Demiplane Lvl 8 conjuration
Dominate Monster Lvl 8 enchantment
C
Earthquake Lvl 8 transmutation
C
Glibness Lvl 8 enchantment
Holy Aura Lvl 8 abjuration
C
Incendiary Cloud Lvl 8 conjuration
C
Maze Lvl 8 conjuration
C
Mind Blank Lvl 8 abjuration
Power Word Stun Lvl 8 enchantment
Sunburst Lvl 8 evocation
Telepathy Lvl 8 divination
Astral Projection Lvl 9 necromancy
Foresight Lvl 9 divination