301 spells available

Spell Database

Discover the complete collection of D&D 5E spells from cantrips to 9th level magic

Gate

C
Level 9 conjuration
Casting Time: Action
Range: 60 feet
Duration: Concentration, up to 1 minute
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. Any creature that enters the portal instantly appears within 5 feet of the destination.
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Imprisonment

Level 9 abjuration
Casting Time: 1 minute
Range: 30 feet
Duration: Until dispelled
You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom save or be bound by the spell. Choose one of the following forms of imprisonment: Burial, Chaining, Hedged Prison, Minimus Containment, or Slumber.
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Mass Heal

Level 9 abjuration
Casting Time: Action
Range: 60 feet
Duration: Instantaneous
A flood of healing energy flows from you into injured creatures around you. You restore up to 700 Hit Points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them or .
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Meteor Swarm

Level 9 evocation
Casting Time: Action
Range: 1 mile
Duration: Instantaneous
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius Sphere centered on each point must make a Dexterity save, taking 20d6 Fire damage and 20d6 Bludgeoning damage on failure, half on success. A creature in the area of more than one fiery burst is affected only once.
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Power Word Kill

Level 9 enchantment
Casting Time: Action
Range: 60 feet
Duration: Instantaneous
You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 HP or fewer, it dies. Otherwise, the spell has no effect.
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Prismatic Wall

Level 9 abjuration
Casting Time: Action
Range: 60 feet
Duration: 10 minutes
A shimmering, multicolored plane of light forms a vertical opaque wallβ€”up to 90 feet long, 30 feet high, and 1 inch thickβ€”centered on a point you can see within range. The wall has seven layers, each with a different color. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall's layers.
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Shapechange

C
Level 9 transmutation
Casting Time: Action
Range: Self
Duration: Concentration, up to 1 hour
You assume the form of a different creature for the duration. The new form can be of any creature with a CR equal to your level or lower. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores.
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Storm of Vengeance

C
Level 9 conjuration
Casting Time: Action
Range: Sight
Duration: Concentration, up to 1 minute
A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud when it appears must make a Constitution save, taking 2d6 Thunder damage on failure, half on success. Each round you maintain concentration, the storm produces different effects.
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Time Stop

Level 9 transmutation
Casting Time: Action
Range: Self
Duration: Instantaneous
You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you.
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True Polymorph

C
Level 9 transmutation
Casting Time: Action
Range: 30 feet
Duration: Concentration, up to 1 hour
Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature. The transformation lasts for the duration, or until the target drops to 0 HP or dies. If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled.
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True Resurrection

Level 9 necromancy
Casting Time: 1 hour
Range: Touch
Duration: Instantaneous
You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. The creature is restored to life with all its Hit Points. This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died.
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Weird

C
Level 9 illusion
Casting Time: Action
Range: 120 feet
Duration: Concentration, up to 1 minute
Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius Sphere centered on a point of your choice within range must make a Wisdom save. On failure, a creature becomes and takes 4d10 Psychic damage at the end of each of its turns.
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Wish

Level 9 conjuration
Casting Time: Action
Range: Self
Duration: Instantaneous
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components.
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Name Level School Tags
Gate Lvl 9 conjuration
C
Imprisonment Lvl 9 abjuration
Mass Heal Lvl 9 abjuration
Meteor Swarm Lvl 9 evocation
Power Word Kill Lvl 9 enchantment
Prismatic Wall Lvl 9 abjuration
Shapechange Lvl 9 transmutation
C
Storm of Vengeance Lvl 9 conjuration
C
Time Stop Lvl 9 transmutation
True Polymorph Lvl 9 transmutation
C
True Resurrection Lvl 9 necromancy
Weird Lvl 9 illusion
C
Wish Lvl 9 conjuration