301 spells available

Spell Database

Discover the complete collection of D&D 5E spells from cantrips to 9th level magic

Acid Splash

Cantrip evocation
Casting Time: Action
Range: 60 feet
Duration: Instantaneous
You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a Dexterity saving throw or take 1d6 Acid damage.
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Chill Touch

Cantrip necromancy
Casting Time: Action
Range: 120 feet
Duration: Instantaneous
You create a ghostly hand in the space of a creature within range. Make a ranged spell attack. On hit, target takes 1d10 Necrotic damage and can't regain HP until start of your next turn.
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Dancing Lights

C
Cantrip illusion
Casting Time: Action
Range: 120 feet
Duration: Concentration, up to 1 minute
You create up to four torch-sized lights within range. Each sheds dim light in a 10-foot radius. As a Bonus Action, you can move the lights up to 60 feet.
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Druidcraft

Cantrip transmutation
Casting Time: Action
Range: 30 feet
Duration: Instantaneous
You create a tiny, harmless sensory effect that predicts weather, make a flower bloom, create sensory effects, or light/snuff a small flame.
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Eldritch Blast

Cantrip evocation
Casting Time: Action
Range: 120 feet
Duration: Instantaneous
A beam of crackling energy streaks toward a creature. Make a ranged spell attack. On hit, target takes 1d10 Force damage.
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Fire Bolt

Cantrip evocation
Casting Time: 1 action
Range: Self
Duration: Instantaneous
A Symbaroum mystic spell.
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Guidance

C
Cantrip divination
Casting Time: 1 action
Range: Self
Duration: Instantaneous
A Symbaroum mystic spell.
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Light

Cantrip evocation
Casting Time: 1 action
Range: Self
Duration: Instantaneous
A Symbaroum mystic spell.
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Mage Hand

Cantrip conjuration
Casting Time: 1 action
Range: Self
Duration: Instantaneous
A Symbaroum mystic spell.
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Mending

Cantrip transmutation
Casting Time: 1 minute
Range: Touch
Duration: Instantaneous
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, or a torn cloak.
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Message

Cantrip transmutation
Casting Time: Action
Range: 120 feet
Duration: 1 round
You point your finger toward a creature within range and whisper a message. The target hears the message and can reply in a whisper.
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Minor Illusion

Cantrip illusion
Casting Time: 1 action
Range: Self
Duration: Instantaneous
A Symbaroum mystic spell.
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Poison Spray

Cantrip conjuration
Casting Time: 1 action
Range: Self
Duration: Instantaneous
A Symbaroum mystic spell.
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Prestidigitation

Cantrip transmutation
Casting Time: Action
Range: 10 feet
Duration: 1 hour
A minor magical trick. Create sensory effects, light/snuff flames, clean/soil objects, chill/warm/flavor materials, make marks or symbols, or create trinkets.
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Produce Flame

Cantrip conjuration
Casting Time: 1 action
Range: Self
Duration: Instantaneous
A Symbaroum mystic spell.
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Ray of Frost

Cantrip evocation
Casting Time: 1 action
Range: Self
Duration: Instantaneous
A Symbaroum mystic spell.
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Resistance

C
Cantrip abjuration
Casting Time: 1 action
Range: Self
Duration: Instantaneous
A Symbaroum mystic spell.
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Sacred Flame

Cantrip evocation
Casting Time: 1 action
Range: Self
Duration: Instantaneous
A Symbaroum mystic spell.
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Shocking Grasp

Cantrip evocation
Casting Time: Action
Range: Touch
Duration: Instantaneous
Lightning springs from your hand. Make a melee spell attack (Advantage if target wears metal armor). On hit, 1d8 Lightning damage and target can't take Reactions until its next turn.
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Spare the Dying

Cantrip necromancy
Casting Time: Action
Range: Touch
Duration: Instantaneous
You touch a living creature that has 0 Hit Points. The creature becomes Stable.
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Thaumaturgy

Cantrip transmutation
Casting Time: Action
Range: 30 feet
Duration: 1 minute
You manifest a minor wonder. Boom your voice, cause flames to flicker, cause tremors, create sounds, slam doors, or alter your eyes.
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True Strike

Cantrip divination
Casting Time: Action
Range: Self
Duration: Instantaneous
Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. The attack uses your spellcasting ability for the attack and damage rolls. If it hits, add 1d6 Radiant damage.
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Vicious Mockery

Cantrip enchantment
Casting Time: Action
Range: 60 feet
Duration: Instantaneous
You unleash a string of insults at a creature. If it can hear you, it must succeed on Wisdom save or take 1d6 Psychic damage and have Disadvantage on next attack before end of its next turn.
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Alarm

R
Level 1 abjuration
Casting Time: 1 minute
Range: 30 feet
Duration: 8 hours
You set an alarm against intrusion. Choose a door, window, or area within range no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area.
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Name Level School Tags
Acid Splash Cantrip evocation
Chill Touch Cantrip necromancy
Dancing Lights Cantrip illusion
C
Druidcraft Cantrip transmutation
Eldritch Blast Cantrip evocation
Fire Bolt Cantrip evocation
Guidance Cantrip divination
C
Light Cantrip evocation
Mage Hand Cantrip conjuration
Mending Cantrip transmutation
Message Cantrip transmutation
Minor Illusion Cantrip illusion
Poison Spray Cantrip conjuration
Prestidigitation Cantrip transmutation
Produce Flame Cantrip conjuration
Ray of Frost Cantrip evocation
Resistance Cantrip abjuration
C
Sacred Flame Cantrip evocation
Shocking Grasp Cantrip evocation
Spare the Dying Cantrip necromancy
Thaumaturgy Cantrip transmutation
True Strike Cantrip divination
Vicious Mockery Cantrip enchantment
Alarm Lvl 1 abjuration
R