301 spells available

Spell Database

Discover the complete collection of D&D 5E spells from cantrips to 9th level magic

Acid Splash

Cantrip evocation
Casting Time: Action
Range: 60 feet
Duration: Instantaneous
You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a Dexterity saving throw or take 1d6 Acid damage.
View Details

Chill Touch

Cantrip necromancy
Casting Time: Action
Range: 120 feet
Duration: Instantaneous
You create a ghostly hand in the space of a creature within range. Make a ranged spell attack. On hit, target takes 1d10 Necrotic damage and can't regain HP until start of your next turn.
View Details

Dancing Lights

C
Cantrip illusion
Casting Time: Action
Range: 120 feet
Duration: Concentration, up to 1 minute
You create up to four torch-sized lights within range. Each sheds dim light in a 10-foot radius. As a Bonus Action, you can move the lights up to 60 feet.
View Details

Druidcraft

Cantrip transmutation
Casting Time: Action
Range: 30 feet
Duration: Instantaneous
You create a tiny, harmless sensory effect that predicts weather, make a flower bloom, create sensory effects, or light/snuff a small flame.
View Details

Eldritch Blast

Cantrip evocation
Casting Time: Action
Range: 120 feet
Duration: Instantaneous
A beam of crackling energy streaks toward a creature. Make a ranged spell attack. On hit, target takes 1d10 Force damage.
View Details

Fire Bolt

Cantrip evocation
Casting Time: Action
Range: 120 feet
Duration: Instantaneous
You hurl a mote of fire at a creature or object. Make a ranged spell attack. On hit, target takes 1d10 Fire damage. Flammable objects ignite.
View Details

Guidance

C
Cantrip divination
Casting Time: Action
Range: Touch
Duration: Concentration, up to 1 minute
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice.
View Details

Light

Cantrip evocation
Casting Time: Action
Range: Touch
Duration: 1 hour
You touch one object no larger than 10 feet in any dimension. It sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
View Details

Mage Hand

Cantrip conjuration
Casting Time: Action
Range: 30 feet
Duration: 1 minute
A spectral, floating hand appears at a point you choose. It can manipulate objects, open doors, retrieve items, or pour out a vial. It can't attack or activate magic items.
View Details

Mending

Cantrip transmutation
Casting Time: 1 minute
Range: Touch
Duration: Instantaneous
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, or a torn cloak.
View Details

Message

Cantrip transmutation
Casting Time: Action
Range: 120 feet
Duration: 1 round
You point your finger toward a creature within range and whisper a message. The target hears the message and can reply in a whisper.
View Details

Minor Illusion

Cantrip illusion
Casting Time: Action
Range: 30 feet
Duration: 1 minute
You create a sound or an image of an object within range. The illusion ends if you dismiss it or cast this spell again.
View Details

Poison Spray

Cantrip necromancy
Casting Time: Action
Range: 30 feet
Duration: Instantaneous
You spray toxic mist at a creature. It must succeed on a Constitution save or take 1d12 Poison damage.
View Details

Prestidigitation

Cantrip transmutation
Casting Time: Action
Range: 10 feet
Duration: 1 hour
A minor magical trick. Create sensory effects, light/snuff flames, clean/soil objects, chill/warm/flavor materials, make marks or symbols, or create trinkets.
View Details

Produce Flame

Cantrip conjuration
Casting Time: Action
Range: Self
Duration: 10 minutes
A flickering flame appears in your hand, shedding bright light in 10-foot radius. You can hurl it at a creature within 60 feet for 1d8 Fire damage.
View Details

Ray of Frost

Cantrip evocation
Casting Time: Action
Range: 60 feet
Duration: Instantaneous
A frigid beam of blue-white light streaks toward a creature. Make a ranged spell attack. On hit, 1d8 Cold damage and Speed reduced by 10 feet until your next turn.
View Details

Resistance

C
Cantrip abjuration
Casting Time: Action
Range: Touch
Duration: Concentration, up to 1 minute
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice.
View Details

Sacred Flame

Cantrip evocation
Casting Time: Action
Range: 60 feet
Duration: Instantaneous
Flame-like radiance descends on a creature. Target must succeed on Dexterity save or take 1d8 Radiant damage. No benefit from cover.
View Details

Shocking Grasp

Cantrip evocation
Casting Time: Action
Range: Touch
Duration: Instantaneous
Lightning springs from your hand. Make a melee spell attack (Advantage if target wears metal armor). On hit, 1d8 Lightning damage and target can't take Reactions until its next turn.
View Details

Spare the Dying

Cantrip necromancy
Casting Time: Action
Range: Touch
Duration: Instantaneous
You touch a living creature that has 0 Hit Points. The creature becomes Stable.
View Details

Thaumaturgy

Cantrip transmutation
Casting Time: Action
Range: 30 feet
Duration: 1 minute
You manifest a minor wonder. Boom your voice, cause flames to flicker, cause tremors, create sounds, slam doors, or alter your eyes.
View Details

True Strike

Cantrip divination
Casting Time: Action
Range: Self
Duration: Instantaneous
Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. The attack uses your spellcasting ability for the attack and damage rolls. If it hits, add 1d6 Radiant damage.
View Details

Vicious Mockery

Cantrip enchantment
Casting Time: Action
Range: 60 feet
Duration: Instantaneous
You unleash a string of insults at a creature. If it can hear you, it must succeed on Wisdom save or take 1d6 Psychic damage and have Disadvantage on next attack before end of its next turn.
View Details

Alarm

R
Level 1 abjuration
Casting Time: 1 minute
Range: 30 feet
Duration: 8 hours
You set an alarm against intrusion. Choose a door, window, or area within range no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area.
View Details
Name Level School Tags
Acid Splash Cantrip evocation
Chill Touch Cantrip necromancy
Dancing Lights Cantrip illusion
C
Druidcraft Cantrip transmutation
Eldritch Blast Cantrip evocation
Fire Bolt Cantrip evocation
Guidance Cantrip divination
C
Light Cantrip evocation
Mage Hand Cantrip conjuration
Mending Cantrip transmutation
Message Cantrip transmutation
Minor Illusion Cantrip illusion
Poison Spray Cantrip necromancy
Prestidigitation Cantrip transmutation
Produce Flame Cantrip conjuration
Ray of Frost Cantrip evocation
Resistance Cantrip abjuration
C
Sacred Flame Cantrip evocation
Shocking Grasp Cantrip evocation
Spare the Dying Cantrip necromancy
Thaumaturgy Cantrip transmutation
True Strike Cantrip divination
Vicious Mockery Cantrip enchantment
Alarm Lvl 1 abjuration
R