301 spells available

Spell Database

Discover the complete collection of D&D 5E spells from cantrips to 9th level magic

Mass Suggestion

Level 6 enchantment
Casting Time: Action
Range: 60 feet
Duration: 24 hours
You suggest a course of activity to up to twelve creatures of your choice that you can see within range and that can hear and understand you. The suggestion must sound reasonable. Each target must make a Wisdom save or pursue the course of action.
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Move Earth

C
Level 6 transmutation
Casting Time: Action
Range: 120 feet
Duration: Concentration, up to 2 hours
Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration.
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Otiluke's Freezing Sphere

Level 6 evocation
Casting Time: Action
Range: 300 feet
Duration: Instantaneous
A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius Sphere. Each creature within the area must make a Constitution save, taking 10d6 Cold damage on failure, half on success.
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Planar Ally

Level 6 conjuration
Casting Time: 10 minutes
Range: 60 feet
Duration: Instantaneous
You beseech an otherworldly entity for aid. The being sends a celestial, an elemental, or a fiend loyal to it to aid you. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature.
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Sunbeam

C
Level 6 evocation
Casting Time: Action
Range: Self (60-foot line)
Duration: Concentration, up to 1 minute
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long Line. Each creature in the Line must make a Constitution save, taking 6d8 Radiant damage on failure, half on success. Undead and oozes have Disadvantage on this save.
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Transport via Plants

Level 6 conjuration
Casting Time: Action
Range: 10 feet
Duration: 1 round
This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before.
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True Seeing

Level 6 divination
Casting Time: Action
Range: Touch
Duration: 1 hour
This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has Truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.
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Wall of Ice

C
Level 6 evocation
Casting Time: Action
Range: 120 feet
Duration: Concentration, up to 10 minutes
You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere, or you can shape a flat surface made up of ten 10-foot-square panels. When the wall appears, each creature within its area must make a Dexterity save, taking 10d6 Cold damage on failure, half on success.
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Wall of Thorns

C
Level 6 conjuration
Casting Time: Action
Range: 120 feet
Duration: Concentration, up to 10 minutes
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. When a creature enters the wall's area or starts its turn there, it must make a Dexterity save, taking 7d8 Piercing damage on failure, half on success.
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Word of Recall

Level 6 conjuration
Casting Time: Action
Range: 5 feet
Duration: Instantaneous
You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary.
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Arcane Sword

C
Level 7 evocation
Casting Time: Action
Range: 60 feet
Duration: Concentration, up to 1 minute
You create a sword-shaped plane of force that hovers within range. When the sword appears, you make a melee spell attack against a target within 5 feet of the sword. On hit, the target takes 3d10 Force damage. Until the spell ends, you can use a Bonus Action to move the sword up to 20 feet and repeat the attack.
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Conjure Celestial

C
Level 7 conjuration
Casting Time: 1 minute
Range: 90 feet
Duration: Concentration, up to 1 hour
You summon a celestial of CR 4 or lower, which appears in an unoccupied space within range. The celestial is friendly to you and your companions for the duration.
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Delayed Blast Fireball

C
Level 7 evocation
Casting Time: Action
Range: 150 feet
Duration: Concentration, up to 1 minute
A beam of yellow light flashes from your finger, then condenses to linger at a chosen point within range as a glowing bead. When the spell ends, the bead blossoms into a 20-foot-radius Sphere of fire. Each creature must make a Dexterity save, taking 12d6 Fire damage on failure, half on success. Damage increases by 1d6 for each round you delay.
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Divine Word

Level 7 evocation
Casting Time: Bonus Action
Range: 30 feet
Duration: Instantaneous
You utter a divine word, imbued with the power that shaped the world. Each creature of your choice within range that can hear you must make a Charisma save. Effects depend on current HP: 50+ HP 1 min, 40 or less and 10 min, 30 or less , , and 1 hour, 20 or less killed instantly.
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Etherealness

Level 7 conjuration
Casting Time: Action
Range: Self
Duration: Up to 8 hours
You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use an action to dismiss the spell.
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Finger of Death

Level 7 necromancy
Casting Time: Action
Range: 60 feet
Duration: Instantaneous
You send negative energy coursing through a creature. The target must make a Constitution save, taking 7d8 + 30 Necrotic damage on failure, half on success. A Humanoid killed by this spell rises at the start of your next turn as a Zombie permanently under your command.
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Fire Storm

Level 7 evocation
Casting Time: Action
Range: 150 feet
Duration: Instantaneous
A storm made up of sheets of roaring flame appears. The area of the storm consists of up to ten 10-foot Cubes, which you can arrange as you wish. Each Cube must have at least one face adjacent to the face of another Cube. Each creature in the area must make a Dexterity save, taking 7d10 Fire damage on failure, half on success.
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Forcecage

Level 7 evocation
Casting Time: Action
Range: 100 feet
Duration: 1 hour
An immobile, , cube-shaped prison composed of magical force springs into existence around an area you choose. The prison can be a cage (up to 20 feet on a side with 1/2-inch bars) or a solid box (up to 10 feet on a side). A creature inside can't leave by nonmagical means.
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Mirage Arcane

Level 7 illusion
Casting Time: 10 minutes
Range: Sight
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Structures can be added or removed.
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Plane Shift

Level 7 conjuration
Casting Time: Action
Range: Touch
Duration: Instantaneous
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms. Alternatively, you can use this spell to banish an unwilling creature (Charisma save to resist).
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Prismatic Spray

Level 7 evocation
Casting Time: Action
Range: Self (60-foot cone)
Duration: Instantaneous
Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot Cone must make a Dexterity save. For each target, roll a d8 to determine which color ray affects it.
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Project Image

C
Level 7 illusion
Casting Time: Action
Range: 500 miles
Duration: Concentration, up to 1 day
You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before. The illusion looks and sounds like you but is intangible.
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Regenerate

Level 7 transmutation
Casting Time: 1 minute
Range: Touch
Duration: 1 hour
You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 Hit Points. For the duration, the target regains 1 Hit Point at the start of each of its turns (10 HP per minute). The target's severed body members are restored after 2 minutes.
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Resurrection

Level 7 necromancy
Casting Time: 1 hour
Range: Touch
Duration: Instantaneous
You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't Undead. The target returns to life with all its Hit Points. This spell neutralizes any poisons and cures normal diseases.
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Name Level School Tags
Mass Suggestion Lvl 6 enchantment
Move Earth Lvl 6 transmutation
C
Otiluke's Freezing Sphere Lvl 6 evocation
Planar Ally Lvl 6 conjuration
Sunbeam Lvl 6 evocation
C
Transport via Plants Lvl 6 conjuration
True Seeing Lvl 6 divination
Wall of Ice Lvl 6 evocation
C
Wall of Thorns Lvl 6 conjuration
C
Word of Recall Lvl 6 conjuration
Arcane Sword Lvl 7 evocation
C
Conjure Celestial Lvl 7 conjuration
C
Delayed Blast Fireball Lvl 7 evocation
C
Divine Word Lvl 7 evocation
Etherealness Lvl 7 conjuration
Finger of Death Lvl 7 necromancy
Fire Storm Lvl 7 evocation
Forcecage Lvl 7 evocation
Mirage Arcane Lvl 7 illusion
Plane Shift Lvl 7 conjuration
Prismatic Spray Lvl 7 evocation
Project Image Lvl 7 illusion
C
Regenerate Lvl 7 transmutation
Resurrection Lvl 7 necromancy