Karim
Ability Scores
Skills & Saving Throws
Combat & Attacks
Features & Traits
While unarmed or using Monk weapons, use Dexterity for attacks, roll Martial Arts die for damage, and make bonus Unarmed Strike.
While not wearing armor, AC equals 10 + Dexterity modifier + Wisdom modifier.
You have Focus Points equal to your Monk level to fuel special abilities.
Your Speed increases by 10 feet while not wearing armor or a Shield.
When you roll Initiative, regain all Focus Points and heal 1 Martial Arts die + Monk level HP.
You gain a Monk subclass of your choice.
Use a Reaction to reduce damage from attacks by 1d10 + Dexterity modifier + Monk level.
You gain the Ability Score Improvement feat or another feat.
Use a Reaction to reduce falling damage by 5 times your Monk level.
You can attack twice when you take the Attack action.
When you hit with an Unarmed Strike, spend 1 Focus Point to force a Constitution save or be Stunned.
You gain Heroic Inspiration whenever you finish a Long Rest.
You gain proficiency in one skill of your choice.
You gain an Origin feat of your choice.