All Characters
Jamila

Jamila

Level 5 โ€ข Rogue โ€ข Criminal โ€ข Human
Setting SRD / Fantasy
Armor Class 16
Hit Points 31
Speed 30 ft.
Initiative +5
Shadow Strike 3/3

Ability Scores

STR 10 +0
DEX 20 +5
CON 12 +1
INT 8 -1
WIS 10 +0
CHA 14 +2

Skills & Saving Throws

Pass. Perception
10
Pass. Investigation
9
Pass. Insight
10
โ—‹ STR Save +0
โ— DEX Save +8
โ—‹ CON Save +1
โ— INT Save +2
โ—‹ WIS Save +0
โ—‹ CHA Save +2
โ—‹ Athletics +0
โ— Acrobatics +11
โ—‹ Sleight of Hand +5
โ— Stealth +11
โ—‹ Arcana -1
โ—‹ History -1
โ—‹ Investigation -1
โ—‹ Nature -1
โ—‹ Religion -1
โ—‹ Animal Handling +0
โ—‹ Insight +0
โ—‹ Medicine +0
โ—‹ Perception +0
โ—‹ Survival +0
โ—‹ Deception +2
โ—‹ Intimidation +2
โ—‹ Performance +2
โ—‹ Persuasion +2

Features & Traits

Expertise

You gain Expertise in two skill proficiencies of your choice.

Sneak Attack

Once per turn, deal extra damage when you have Advantage or an ally is within 5 feet of the target.

Thieves' Cant

You know Thieves' Cant, a secret mix of jargon and code.

Weapon Mastery

You can use mastery properties of two weapons of your choice.

Cunning Action

You can take Dash, Disengage, or Hide as a Bonus Action.

Rogue Subclass

You gain a Rogue subclass of your choice.

Steady Aim

As a Bonus Action, give yourself Advantage on your next attack roll if you don't move this turn.

Ability Score Improvement

You gain the Ability Score Improvement feat or another feat.

Cunning Strike

When you deal Sneak Attack damage, you can forgo some dice to apply special effects.

Uncanny Dodge

When an attacker you can see hits you, use a Reaction to halve the damage.

Resourceful

You gain Heroic Inspiration whenever you finish a Long Rest.

Skillful

You gain proficiency in one skill of your choice.

Versatile

You gain an Origin feat of your choice.

Inventory & Equipment

Customs

x1

Weapons

Dagger x3

Armors

Light Hammer x1