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M

Maana

Sorcerer ยท Level 5

Proficiency Bonus: +3
Armor Class
12
Hit Points
35
5d6 + 15
Speed
30 ft.
Initiative
+2
Passive Senses
Perception: 10
Investigation: 11
STR 8 (-1)
DEX 14 (+2)
CON 16 (+3)
INT 12 (+1)
WIS 10 (+0)
CHA 20 (+5)

Saving Throws

Strength -1
Dexterity +2
โ— Constitution +6
Intelligence +1
Wisdom +0
โ— Charisma +8

Features & Traits

Darkvision

You have Darkvision with a range of 60 feet.

Fiendish Legacy

You are the recipient of a fiendish legacy that grants you supernatural abilities.

Otherworldly Presence

You know the Thaumaturgy cantrip.

Spellcasting

You can cast Sorcerer spells using Charisma as your spellcasting ability.

Innate Sorcery

As a Bonus Action, gain Advantage on Sorcerer spell attack rolls and increase spell save DC by 1 for 1 minute.

Font of Magic

You have Sorcery Points equal to your Sorcerer level to fuel Metamagic and convert to/from spell slots.

Metamagic

You learn two Metamagic options to modify your spells.

Sorcerer Subclass

You gain a Sorcerer subclass of your choice.

Ability Score Improvement

You gain the Ability Score Improvement feat or another feat.

Sorcerous Restoration

When you finish a Short Rest, regain Sorcery Points equal to half your Sorcerer level (round down).

Sorcery Points 6/6

Skills

Athletics -1
Acrobatics +2
Sleight of Hand +2
Stealth +2
Arcana +1
History +1
Investigation +1
Nature +1
โ— Religion +4
Animal Handling +0
Insight +0
Medicine +0
Perception +0
Survival +0
Deception +5
Intimidation +5
Performance +5
โ— Persuasion +8

Maana's Spellbook

Save DC 16 Attack +8
1st Level 4/4 2nd Level 3/3 3rd Level 2/2
Acid Splash
Cantrip

Action ยท 60 feet ยท Instantaneous

You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a Dexterity saving throw or take 1d6 Acid damage.

Chill Touch
Cantrip

Action ยท 120 feet ยท Instantaneous

You create a ghostly hand in the space of a creature within range. Make a ranged spell attack. On hit, target takes 1d10 Necrotic damage and can't regain HP until start of your next turn.

Fire Bolt
Cantrip

Action ยท 120 feet ยท Instantaneous

You hurl a mote of fire at a creature or object. Make a ranged spell attack. On hit, target takes 1d10 Fire damage. Flammable objects ignite.

Ray of Frost
Cantrip

Action ยท 60 feet ยท Instantaneous

A frigid beam of blue-white light streaks toward a creature. Make a ranged spell attack. On hit, 1d8 Cold damage and Speed reduced by 10 feet until your next turn.

Burning Hands
1st Lvl (4 Slots)

Action ยท Self (15-foot cone) ยท Instantaneous

A thin sheet of flames shoots forth. Each creature in a 15-foot Cone makes a Dexterity save, taking 3d6 Fire damage on failure, half on success.

Shield
1st Lvl (4 Slots)

Reaction ยท Self ยท 1 round

An invisible barrier of magical force appears. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack.

Enlarge/Reduce
2nd Lvl (3 Slots)

Action ยท 30 feet ยท Concentration, up to 1 minute

You cause a creature or object to grow larger or smaller. Enlarge: Advantage on Strength checks/saves, +1d4 weapon damage. Reduce: Disadvantage on Strength checks/saves, -1d4 weapon damage.

Scorching Ray
2nd Lvl (3 Slots)

Action ยท 120 feet ยท Instantaneous

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On hit, the target takes 2d6 Fire damage.

Fireball
3rd Lvl (2 Slots)

Action ยท 150 feet ยท Instantaneous

A bright streak flashes from your finger to a point within range and then blossoms into an explosion of flame. Each creature in a 20-foot-radius Sphere must make a Dexterity save, taking 8d6 Fire dama...

Inventory & Equipment

Arcane Focus (Crystal)
Equipped custom
Dagger
weapon