All Characters
Layla

Layla

Level 5 โ€ข Bard โ€ข Entertainer โ€ข Human
Setting SRD / Fantasy
Armor Class 14
Hit Points 41
Speed 30 ft.
Initiative +2
Bardic Inspiration (d8) 3/3

Ability Scores

STR 8 -1
DEX 14 +2
CON 16 +3
INT 12 +1
WIS 10 +0
CHA 20 +5

Skills & Saving Throws

Pass. Perception
10
Pass. Investigation
11
Pass. Insight
10
โ—‹ STR Save -1
โ— DEX Save +5
โ—‹ CON Save +3
โ—‹ INT Save +1
โ—‹ WIS Save +0
โ— CHA Save +8
โ—‹ Athletics -1
โ—‹ Acrobatics +2
โ—‹ Sleight of Hand +2
โ—‹ Stealth +2
โ— Arcana +4
โ— History +4
โ—‹ Investigation +1
โ—‹ Nature +1
โ—‹ Religion +1
โ—‹ Animal Handling +0
โ—‹ Insight +0
โ—‹ Medicine +0
โ—‹ Perception +0
โ—‹ Survival +0
โ— Deception +8
โ—‹ Intimidation +5
โ— Performance +11
โ— Persuasion +11

Combat & Attacks

Rapier Melee

Features & Traits

Bardic Inspiration

As a Bonus Action, inspire a creature within 60 feet with a Bardic Inspiration die (d6). They can add it to a failed D20 Test within 1 hour.

Spellcasting

You can cast Bard spells using Charisma as your spellcasting ability.

Expertise

You gain Expertise in two skill proficiencies of your choice.

Jack of All Trades

Add half your Proficiency Bonus to ability checks that don't already include it.

Bard Subclass

You gain a Bard subclass of your choice.

Ability Score Improvement

You gain the Ability Score Improvement feat or another feat.

Font of Inspiration

You regain all Bardic Inspiration uses on a Short or Long Rest. You can expend a spell slot to regain one use.

Resourceful

You gain Heroic Inspiration whenever you finish a Long Rest.

Skillful

You gain proficiency in one skill of your choice.

Versatile

You gain an Origin feat of your choice.

Spellcasting & Arcana

Save DC: 12 | Attack: +4
1st Level 4/4 2nd Level 3/3 3rd Level 2/2
Prestidigitation
Cantrip

Action ยท 10 feet ยท 1 hour

A minor magical trick. Create sensory effects, light/snuff flames, clean/soil objects, chill/warm/flavor materials, make marks or symbols, or create trinkets.

Vicious Mockery
Cantrip

Action ยท 60 feet ยท Instantaneous

You unleash a string of insults at a creature. If it can hear you, it must succeed on Wisdom save or take 1d6 Psychic damage and have Disadvantage on next attack before end of its next turn.

Faerie Fire
1st Lvl (4 Slots)

Action ยท 60 feet ยท Concentration, up to 1 minute

Each object in a 20-foot Cube is outlined in light. Any creature in the area is also outlined if it fails a Dexterity save. Attack rolls against affected creatures have Advantage.

Healing Word
1st Lvl (4 Slots)

Bonus Action ยท 60 feet ยท Instantaneous

A creature of your choice that you can see within range regains Hit Points equal to 2d4 + your spellcasting ability modifier.

Hold Person
2nd Lvl (3 Slots)

Action ยท 60 feet ยท Concentration, up to 1 minute

Choose a Humanoid within range. It must succeed on a Wisdom save or be Paralyzed for the duration. It can repeat the save at the end of each of its turns.

Shatter
2nd Lvl (3 Slots)

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

Hypnotic Pattern
3rd Lvl (2 Slots)

Action ยท 120 feet ยท Concentration, up to 1 minute

You create a twisting pattern of colors in a 30-foot Cube. Each creature in the area that sees the pattern must make a Wisdom save or become Charmed. While Charmed, the creature is Incapacitated and h...

Inventory & Equipment

Weapons

Rapier x1

Armors

Greatclub x1

Customs

x1