Salima
Ability Scores
Skills & Saving Throws
Combat & Attacks
Features & Traits
You have a pool of HP equal to 5 times your Paladin level to heal creatures or cure diseases/poisons.
You can cast Paladin spells using Charisma as your spellcasting ability.
You can use mastery properties of two weapons of your choice.
You gain a Fighting Style feat of your choice.
When you hit with a melee attack, expend a spell slot to deal extra Radiant damage.
You can channel divine energy for Divine Sense and other effects.
You gain a Paladin subclass of your choice.
You gain the Ability Score Improvement feat or another feat.
You can attack twice when you take the Attack action.
You always have Find Steed prepared and can cast it without a spell slot once per Long Rest.
You gain Heroic Inspiration whenever you finish a Long Rest.
You gain proficiency in one skill of your choice.
You gain an Origin feat of your choice.
Spellcasting & Arcana
Save DC: 11 | Attack: +3Sacred Flame
Cantrip1 action ยท Self ยท Instantaneous
A Symbaroum mystic spell.
Bless
1st Lvl (4 Slots)Action ยท 30 feet ยท Concentration, up to 1 minute
You bless up to three creatures. Whenever a target makes an attack roll or saving throw, it can roll a d4 and add the number rolled.
Cure Wounds
1st Lvl (4 Slots)1 action ยท Self ยท Instantaneous
A Symbaroum mystic spell.
Shield of Faith
1st Lvl (4 Slots)1 action ยท Self ยท Instantaneous
A Symbaroum mystic spell.
Lesser Restoration
2nd Lvl (2 Slots)1 action ยท Self ยท Instantaneous
A Symbaroum mystic spell.
Zone of Truth
2nd Lvl (2 Slots)Action ยท 60 feet ยท 10 minutes
You create a magical zone that guards against deception in a 15-foot-radius Sphere. A creature that enters the area must make a Charisma save. On a failed save, a creature can't speak a deliberate lie...