Noor
Ability Scores
Skills & Saving Throws
Features & Traits
You can cast Warlock spells using Charisma. You have a limited number of spell slots that recharge on Short Rest.
You learn Eldritch Invocations that grant special abilities.
If you have no Pact Magic slots, you can perform a 1-minute ritual to regain half your slots (round up). Once per Long Rest.
You gain a Warlock subclass of your choice.
You gain the Ability Score Improvement feat or another feat.
You gain Heroic Inspiration whenever you finish a Long Rest.
You gain proficiency in one skill of your choice.
You gain an Origin feat of your choice.
Spellcasting & Arcana
Save DC: 12 | Attack: +4Eldritch Blast
CantripAction ยท 120 feet ยท Instantaneous
A beam of crackling energy streaks toward a creature. Make a ranged spell attack. On hit, target takes 1d10 Force damage.
Mage Hand
Cantrip1 action ยท Self ยท Instantaneous
A Symbaroum mystic spell.
Hex
1st Lvl1 action ยท Self ยท Instantaneous
A Symbaroum mystic spell.
Hold Person
2nd LvlAction ยท 60 feet ยท Concentration, up to 1 minute
Choose a Humanoid within range. It must succeed on a Wisdom save or be Paralyzed for the duration. It can repeat the save at the end of each of its turns.
Counterspell
3rd Lvl (2 Slots)Reaction ยท 60 feet ยท Instantaneous
You interrupt a creature casting a spell. If 3rd level or lower, it fails. Higher levels require an ability check (DC 10 + spell level).
Fireball
3rd Lvl (2 Slots)Action ยท 150 feet ยท Instantaneous
A bright streak flashes from your finger to a point within range and then blossoms into an explosion of flame. Each creature in a 20-foot-radius Sphere must make a Dexterity save, taking 8d6 Fire dama...