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K

Kamilah

Cleric ยท Level 5

Proficiency Bonus: +3
Armor Class
9
Plate Armor + Shield
Hit Points
41
5d8 + 15
Speed
30 ft.
Initiative
-1
Passive Senses
Perception: 18
Investigation: 10
STR 14 (+2)
DEX 8 (-1)
CON 16 (+3)
INT 10 (+0)
WIS 20 (+5)
CHA 12 (+1)

Saving Throws

Strength +2
Dexterity -1
Constitution +3
Intelligence +0
โ— Wisdom +8
โ— Charisma +4

Features & Traits

Resourceful

You gain Heroic Inspiration whenever you finish a Long Rest.

Skillful

You gain proficiency in one skill of your choice.

Versatile

You gain an Origin feat of your choice.

Spellcasting

You can cast Cleric spells using Wisdom as your spellcasting ability.

Divine Order

Choose Protector (Martial weapons, Heavy armor) or Thaumaturge (extra cantrip, bonus to Arcana/Religion).

Channel Divinity

You can channel divine energy for Divine Spark (heal or damage) and Turn Undead.

Cleric Subclass

You gain a Cleric subclass of your choice.

Ability Score Improvement

You gain the Ability Score Improvement feat or another feat.

Sear Undead

When you use Turn Undead, deal Radiant damage equal to Wisdom modifier d8s to failed saves.

Emboldening Bond 3/3 Balm of Peace 2/2 Turn Undead 2/2

Attacks

Warhammer Melee
+5 hit | 1d8+2 Bludgeoning

Skills

Athletics +2
Acrobatics -1
Sleight of Hand -1
Stealth -1
Arcana +0
History +0
Investigation +0
Nature +0
โ— Religion +3
Animal Handling +5
Insight +5
Medicine +5
โ— Perception +8
Survival +5
Deception +1
Intimidation +1
Performance +1
โ—โ— Persuasion +7

Kamilah's Spellbook

Save DC 16 Attack +8
1st Level 4/4 2nd Level 3/3 3rd Level 2/2
Light
Cantrip

Action ยท Touch ยท 1 hour

You touch one object no larger than 10 feet in any dimension. It sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Sacred Flame
Cantrip

Action ยท 60 feet ยท Instantaneous

Flame-like radiance descends on a creature. Target must succeed on Dexterity save or take 1d8 Radiant damage. No benefit from cover.

Spare the Dying
Cantrip

Action ยท Touch ยท Instantaneous

You touch a living creature that has 0 Hit Points. The creature becomes Stable.

Bless
1st Lvl (4 Slots)

Action ยท 30 feet ยท Concentration, up to 1 minute

You bless up to three creatures. Whenever a target makes an attack roll or saving throw, it can roll a d4 and add the number rolled.

Command
1st Lvl (4 Slots)

Action ยท 60 feet ยท Instantaneous

You speak a one-word command. Target must succeed on Wisdom save or follow the command on its next turn. Common: Approach, Drop, Flee, Grovel, Halt.

Cure Wounds
1st Lvl (4 Slots)

Action ยท Touch ยท Instantaneous

A creature you touch regains Hit Points equal to 2d8 + your spellcasting ability modifier.

Detect Magic
1st Lvl (4 Slots)

Action ยท Self (30-foot radius) ยท Concentration, up to 10 minutes

For the duration, you sense the presence of magic within 30 feet of you. You can take the Magic action to see a faint aura around any visible creature or object that bears magic.

Shield of Faith
1st Lvl (4 Slots)

Bonus Action ยท 60 feet ยท Concentration, up to 10 minutes

A shimmering field surrounds a creature of your choice, granting it a +2 bonus to AC for the duration.

Hold Person
2nd Lvl (3 Slots)

Action ยท 60 feet ยท Concentration, up to 1 minute

Choose a Humanoid within range. It must succeed on a Wisdom save or be Paralyzed for the duration. It can repeat the save at the end of each of its turns.

Lesser Restoration
2nd Lvl (3 Slots)

Bonus Action ยท Touch ยท Instantaneous

You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.

Zone of Truth
2nd Lvl (3 Slots)

Action ยท 60 feet ยท 10 minutes

You create a magical zone that guards against deception in a 15-foot-radius Sphere. A creature that enters the area must make a Charisma save. On a failed save, a creature can't speak a deliberate lie...

Create Food and Water
3rd Lvl (2 Slots)

Action ยท 30 feet ยท Instantaneous

You create 45 pounds of food and 30 gallons of fresh water.

Daylight
3rd Lvl (2 Slots)

Action ยท 60 feet ยท 1 hour

A 60-foot-radius Sphere of bright light spreads from a point you choose.

Dispel Magic
3rd Lvl (2 Slots)

Action ยท 120 feet ยท Instantaneous

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For higher level spells, make an ability check (DC 10 + spell level).

Remove Curse
3rd Lvl (2 Slots)

Action ยท Touch ยท Instantaneous

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object.

Revivify
3rd Lvl (2 Slots)

Action ยท Touch ยท Instantaneous

You touch a creature that has died within the last minute. That creature returns to life with 1 Hit Point. This spell can't return to life a creature that has died of old age, nor can it restore any m...

Inventory & Equipment

Warhammer
Equipped weapon
Plate Armor
Equipped armor
Shield
Equipped armor
Holy Symbol
Equipped custom