🎲
D&D 5E
Campaign Manager
Home
✨
Spells
Cantrips to 9th level
🐉
Monsters
Stat blocks & abilities
⚔️
Classes
Features & subclasses
🧝‍♀️
Species
Traits & abilities
🏆
Feats
Character enhancements
🛡️
Equipment
Weapons & armor
💎
Magic Items
Magical equipment
📚
Rules
Game mechanics
Characters
Login Sign Up
Home
✨ Spells 🐉 Monsters ⚔️ Classes 🧝‍♀️ Species 🏆 Feats 🛡️ Equipment 💎 Magic Items 📚 Rules
Characters
Login Sign Up

Equipment

Browse equipment from the D&D 5E SRD

Weapons Armor Tools Adventuring Gear

Holy Symbol (Emblem)

Cost: 5 GP
Weight: 0.00 lb.

An emblem used as a holy symbol.

Holy Symbol (Reliquary)

Cost: 5 GP
Weight: 2.00 lb.

A reliquary used as a holy symbol.

Holy Water

Cost: 25 GP
Weight: 1.00 lb.

As an action, throw at a target within 20 feet. Fiend or Undead takes 2d8 Radiant damage.

Hunting Trap

Cost: 5 GP
Weight: 25.00 lb.

Creature stepping on it must succeed on DC 13 Dexterity save or take 1d4 Piercing damage and stop moving.

Ink (1 ounce)

Cost: 10 GP
Weight: 0.00 lb.

Ink for writing.

Ink Pen

Cost: 2 CP
Weight: 0.00 lb.

A pen for writing with ink.

Jug

Cost: 2 CP
Weight: 4.00 lb.

Holds 1 gallon of liquid.

Ladder (10-foot)

Cost: 1 SP
Weight: 25.00 lb.

A 10-foot wooden ladder.

Lamp

Cost: 5 SP
Weight: 1.00 lb.

Sheds bright light in a 15-foot radius and dim light for an additional 30 feet. Burns for 6 hours on 1 pint of oil.

Lantern, Bullseye

Cost: 10 GP
Weight: 2.00 lb.

Sheds bright light in a 60-foot cone and dim light for an additional 60 feet. Burns for 6 hours on 1 pint of oil.

Lantern, Hooded

Cost: 5 GP
Weight: 2.00 lb.

Sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Burns for 6 hours on 1 pint of oil.

Lock

Cost: 10 GP
Weight: 1.00 lb.

Comes with a key. DC 15 to pick with thieves' tools.

« Previous Next »

Showing 49 to 60 of 94 results

1 2 3 4 5 6 7 8

© 2026 D&D 5E Campaign Manager. All rights reserved.