Spirit Guardians

3rd-level Conjuration

Concentration
Casting Time
Action
Range
Self (15-foot emanation)
Duration
Concentration, up to 10 minutes

Components

V (Verbal) S (Somatic) M (Material)
Material Components: a holy symbol

Description

Spirits swirl around you in a 15-foot Emanation. When a creature enters the area or starts its turn there, it must make a Wisdom save, taking 3d8 Radiant or Necrotic damage (your choice) on failure, half on success. The area is Difficult Terrain for enemies.

At Higher Levels

Damage increases by 1d8 per slot level above 3.
Source: SRD 5.1