Spirit Guardians
3rd-level Conjuration
Concentration
Casting Time
Action
Range
Self (15-foot emanation)
Duration
Concentration, up to 10 minutes
Components
V (Verbal)
S (Somatic)
M (Material)
Material Components: a holy symbol
Description
Spirits swirl around you in a 15-foot Emanation. When a creature enters the area or starts its turn there, it must make a Wisdom save, taking 3d8 Radiant or Necrotic damage (your choice) on failure, half on success. The area is Difficult Terrain for enemies.
At Higher Levels
Damage increases by 1d8 per slot level above 3.
Source: SRD 5.1