Charm Monster
4th-level Enchantment
Casting Time
Action
Range
30 feet
Duration
1 hour
Components
V (Verbal)
S (Somatic)
Description
You attempt to charm a creature you can see within range. It must make a Wisdom save (Advantage if you or your companions are fighting it). On failure, it is Charmed by you until the spell ends or until you or your companions do anything harmful to it.
At Higher Levels
Target one additional creature per slot level above 4.
Source: SRD 5.1