Magic Items
Browse 302 magic items from the D&D 5E SRD
Mithral Armor
Mithral is a light, flexible metal. If the armor normally imposes Disadvantage on Stealth checks or has a Strength requi...
Necklace of Adaptation
AttunementYou can breathe normally in any environment and have Advantage on saves against harmful gases and vapors.
Necklace of Fireballs
Has 1d6+3 beads. Throw a bead up to 60 feet to cast Fireball (DC 15). Throw multiple beads to increase spell level by 1...
Necklace of Prayer Beads
AttunementHas 1d4+2 magic beads. Each bead can cast a specific spell once per long rest: Bless, Cure Wounds, Lesser Restoration, G...
Nine Lives Stealer
Attunement+2 bonus to attack and damage. Has 1d8+1 charges. On a critical hit vs creature with fewer than 100 HP, DC 15 Con save o...
Oathbow
AttunementSpeak command phrase to designate a sworn enemy. You have Advantage on attacks against it and deal extra 3d6 Piercing da...
Orb of Dragonkind
AttunementCast Detect Magic, Daylight, Cure Serious Wounds, Death Ward at will. Summon dragons within 40 miles. Charm dragons (DC...
Pearl of Power
AttunementUse an action to regain one expended spell slot of 3rd level or lower. Usable once per long rest.
Periapt of Health
You are immune to contracting any disease. If already diseased, effects are suppressed while wearing the periapt.
Periapt of Proof Against Poison
You are immune to poison damage and the Poisoned condition.
Periapt of Wound Closure
AttunementStabilize automatically when dying. When you roll Hit Dice to regain HP, double the number of HP restored.
Pipes of Haunting
Has 3 charges. Play to force creatures within 30 feet to make DC 15 Wisdom save or be Frightened for 1 minute.