Magic Items

Browse 302 magic items from the D&D 5E SRD

Wand of Magic Detection

uncommon

Has 3 charges. Expend 1 charge to cast Detect Magic.

Wand of Magic Missiles

uncommon

Has 7 charges. Expend 1+ charges to cast Magic Missile (1st level + 1 level per additional charge).

Wand of Paralysis

Attunement
rare

Has 7 charges. Expend 1 charge to force a creature within 60 feet to make a DC 15 Con save or be Paralyzed for 1 minute.

Wand of Polymorph

Attunement
very rare

Has 7 charges. Expend 1 charge to cast Polymorph (DC 15).

Wand of Secrets

uncommon

Has 3 charges. Expend 1 charge to pulse and point toward the nearest secret door or trap within 30 feet.

Wand of the War Mage +1

Attunement
uncommon

+1 bonus to spell attack rolls. Ignore half cover when making spell attacks.

Wand of the War Mage +2

Attunement
rare

+2 bonus to spell attack rolls. Ignore half cover when making spell attacks.

Wand of the War Mage +3

Attunement
very rare

+3 bonus to spell attack rolls. Ignore half cover when making spell attacks.

Wand of Web

Attunement
uncommon

Has 7 charges. Expend 1 charge to cast Web (DC 15).

Wand of Wonder

Attunement
rare

Has 7 charges. Expend 1 charge and roll d100 to determine a random magical effect from a table of possibilities.

Weapon of Warning

Attunement
uncommon

You have Advantage on Initiative rolls. You and companions within 30 feet can't be surprised, except when Incapacitated.

Well of Many Worlds

legendary

Unfold to create a 6-foot-diameter portal to another plane. The destination is random or chosen by the DM. Fold up to cl...