Magic Items
Browse 302 magic items from the D&D 5E SRD
Wand of Magic Detection
Has 3 charges. Expend 1 charge to cast Detect Magic.
Wand of Magic Missiles
Has 7 charges. Expend 1+ charges to cast Magic Missile (1st level + 1 level per additional charge).
Wand of Paralysis
AttunementHas 7 charges. Expend 1 charge to force a creature within 60 feet to make a DC 15 Con save or be Paralyzed for 1 minute.
Wand of Polymorph
AttunementHas 7 charges. Expend 1 charge to cast Polymorph (DC 15).
Wand of Secrets
Has 3 charges. Expend 1 charge to pulse and point toward the nearest secret door or trap within 30 feet.
Wand of the War Mage +1
Attunement+1 bonus to spell attack rolls. Ignore half cover when making spell attacks.
Wand of the War Mage +2
Attunement+2 bonus to spell attack rolls. Ignore half cover when making spell attacks.
Wand of the War Mage +3
Attunement+3 bonus to spell attack rolls. Ignore half cover when making spell attacks.
Wand of Web
AttunementHas 7 charges. Expend 1 charge to cast Web (DC 15).
Wand of Wonder
AttunementHas 7 charges. Expend 1 charge and roll d100 to determine a random magical effect from a table of possibilities.
Weapon of Warning
AttunementYou have Advantage on Initiative rolls. You and companions within 30 feet can't be surprised, except when Incapacitated.
Well of Many Worlds
Unfold to create a 6-foot-diameter portal to another plane. The destination is random or chosen by the DM. Fold up to cl...