Magic Items
Browse 302 magic items from the D&D 5E SRD
Sovereign Glue
Permanently bonds two objects. Can only be separated by Universal Solvent, Oil of Etherealness, or a Wish spell.
Spellguard Shield
AttunementWhile holding this shield, you have Advantage on saving throws against spells and other magical effects, and spell attac...
Sphere of Annihilation
2-foot-diameter black sphere. Anything that touches it is obliterated. Control with DC 25 Intelligence (Arcana) check. M...
Staff of Charming
AttunementHas 10 charges. Expend charges to cast Charm Person (1), Command (1), Comprehend Languages (1). If you fail a save vs en...
Staff of Fire
AttunementHas 10 charges. Expend charges to cast Burning Hands (1), Fireball (3), Wall of Fire (4). Resistance to fire damage whil...
Staff of Frost
AttunementHas 10 charges. Expend charges to cast Cone of Cold (5), Fog Cloud (1), Ice Storm (4), Wall of Ice (4). Resistance to co...
Staff of Healing
AttunementHas 10 charges. Expend charges to cast Cure Wounds (1 per spell level, up to 4th), Lesser Restoration (2), Mass Cure Wou...
Staff of Power
Attunement+2 bonus to AC, saving throws, and spell attack rolls. Has 20 charges for various spells. Can be broken for Retributive...
Staff of Striking
Attunement+3 bonus to attack and damage rolls. Has 10 charges. Expend 1-3 charges on a hit to deal an extra 1d6 force damage per c...
Staff of Swarming Insects
AttunementHas 10 charges. Expend charges to cast Giant Insect (4), Insect Plague (5). Expend 1 charge to create a 30-foot swarm cl...
Staff of the Magi
Attunement+2 to spell attack rolls. Advantage on saves vs spells. Absorb spells to regain charges. Has 50 charges for many spells....
Staff of the Python
AttunementUse an action to throw within 10 feet and speak command word. Transforms into a Giant Constrictor Snake for up to 1 hour...