Magic Items
Browse 302 magic items from the D&D 5E SRD
Staff of the Woodlands
Attunement+2 bonus to spell attack rolls. Has 10 charges for various nature spells. Can plant it to transform into a 60-foot tree.
Staff of Thunder and Lightning
Attunement+2 quarterstaff. Five special properties: Lightning (once/day), Thunder (once/day), Lightning Strike (once/day), Thunder...
Staff of Withering
AttunementHas 3 charges. On a hit, expend 1 charge to deal extra 2d10 necrotic damage. Target must succeed on DC 15 Con save or ha...
Stone of Controlling Earth Elementals
Touch to earth and speak command word to cast Conjure Elemental (earth elemental only). Can't be used again until the ne...
Stone of Good Luck (Luckstone)
AttunementYou gain a +1 bonus to ability checks and saving throws.
Sun Blade
AttunementAppears as a longsword hilt. Use Bonus Action to create a blade of radiance. Deals Radiant damage. Extra 1d8 Radiant dam...
Sword of Life Stealing
AttunementOn a roll of 20, target takes extra 3d6 Necrotic damage (not Constructs or Undead). You gain Temporary HP equal to the e...
Sword of Sharpness
AttunementMaximize weapon damage dice vs objects. On a roll of 20, extra 4d6 Slashing damage. Roll another d20; on 20, lop off a l...
Sword of Wounding
AttunementHP lost can only be regained through rest. Once per turn on hit, wound the target. Wounded creatures take 1d4 Necrotic d...
Talisman of Pure Good
AttunementHas 7 charges. Use an action to target an evil creature on the ground within 120 feet. Opens a flaming fissure. Target m...
Talisman of the Sphere
AttunementGain Advantage on Intelligence (Arcana) checks to control a Sphere of Annihilation. Increase movement of the sphere from...
Talisman of Ultimate Evil
AttunementHas 6 charges. Use an action to target a good creature on the ground within 120 feet. Opens a flaming fissure. Target mu...