Magic Items
Browse 302 magic items from the D&D 5E SRD
Tome of Clear Thought
Spend 48 hours reading to increase your Intelligence score and maximum by 2. The tome then loses its magic for 100 years...
Tome of Leadership and Influence
Spend 48 hours reading to increase your Charisma score and maximum by 2. The tome then loses its magic for 100 years.
Tome of Understanding
Spend 48 hours reading to increase your Wisdom score and maximum by 2. The tome then loses its magic for 100 years.
Trident of Fish Command
AttunementHas 3 charges. Expend 1 charge to cast Dominate Beast (DC 15) on a beast with an innate swimming speed.
Universal Solvent
Dissolves up to 1 square foot of Sovereign Glue. Can also dissolve any adhesive it touches.
Vicious Weapon
When you roll a 20 on your attack roll, your critical hit deals an extra 2d6 damage of the weapon's type.
Vorpal Sword
Attunement+3 bonus to attack and damage. Ignores Resistance to Slashing damage. On a roll of 20 vs a creature with at least one he...
Wand of Binding
AttunementHas 7 charges. Expend charges to cast Hold Monster (5) or Hold Person (2). On a failed save vs Paralyzed, expend 1 charg...
Wand of Enemy Detection
AttunementHas 7 charges. Expend 1 charge to sense the direction of the nearest hostile creature within 60 feet for 1 minute.
Wand of Fear
AttunementHas 7 charges. Expend 1 charge to cast Command (flee). Expend 2 charges to cast Fear (DC 15).
Wand of Fireballs
AttunementHas 7 charges. Expend 1+ charges to cast Fireball (3rd level + 1 level per additional charge). DC 15.
Wand of Lightning Bolts
AttunementHas 7 charges. Expend 1+ charges to cast Lightning Bolt (3rd level + 1 level per additional charge). DC 15.