Magic Items
Browse 302 magic items from the D&D 5E SRD
Gem of Brightness
Has 50 charges. Expend 1 charge for bright light 30 feet. Expend 5 charges to fire a beam (DC 15 Con save or blinded 1 m...
Gem of Seeing
AttunementHas 3 charges. Expend 1 charge to gain Truesight 120 feet for 10 minutes.
Giant Slayer
+1 bonus to attack and damage. When you hit a giant, it takes an extra 2d6 damage and must succeed on a DC 15 Str save o...
Glamoured Studded Leather
While wearing this armor, you gain a +1 bonus to AC. You can use a Bonus Action to change the armor's appearance to norm...
Gloves of Missile Snaring
AttunementWhen hit by a ranged weapon attack, use Reaction to reduce damage by 1d10 + Dex modifier. If reduced to 0, you catch the...
Gloves of Swimming and Climbing
AttunementClimbing and swimming don't cost extra movement. +5 bonus to Strength (Athletics) checks for climbing or swimming.
Gloves of Thievery
Invisible while worn. +5 bonus to Dexterity (Sleight of Hand) checks and to pick locks.
Goggles of Night
You have Darkvision out to 60 feet. If you already have Darkvision, the range increases by 60 feet.
Handy Haversack
Has a central pouch and two side pouches. Each side pouch holds 20 pounds. Central pouch holds 80 pounds. Weighs 5 pound...
Hat of Disguise
AttunementCast Disguise Self at will. The spell ends if the hat is removed.
Headband of Intellect
AttunementYour Intelligence score is 19 while wearing this headband. No effect if your Intelligence is already 19 or higher.
Helm of Brilliance
AttunementSet with gems that can cast spells: diamonds (Prismatic Spray), rubies (Wall of Fire), fire opals (Fireball), opals (Day...