Magic Items

Browse 302 magic items from the D&D 5E SRD

Dragon Slayer

rare

+1 bonus to attack and damage. When you hit a dragon, it takes an extra 3d6 damage of the weapon's type.

Dust of Disappearance

uncommon

Throw in the air to make all creatures and objects within 10 feet Invisible for 2d4 minutes. Attacking or casting a spel...

Dust of Dryness

uncommon

Sprinkle on water to absorb a 15-foot cube of water into a pellet. Throw the pellet to release the water. Deals 10d6 nec...

Dust of Sneezing and Choking

uncommon

Appears to be Dust of Disappearance. Creatures in 30-foot radius must succeed on DC 15 Con save or be unable to breathe...

Dwarven Plate

very rare

While wearing this armor, you gain a +2 bonus to AC. If an effect moves you against your will, you can use your Reaction...

Dwarven Thrower

Attunement
very rare

+3 bonus to attack and damage. Thrown property (20/60 ft). Deals extra 1d8 damage (2d8 vs giants). Returns to your hand...

Efreeti Bottle

very rare

Open to release an efreeti. Roll d100: 01-10 attacks you, 11-90 serves you for 1 hour then leaves, 91-00 grants 3 wishes...

Efreeti Chain

Attunement
legendary

While wearing this armor, you gain a +3 bonus to AC, you are immune to Fire damage, and you can understand and speak Pri...

Elemental Gem (Blue Sapphire)

uncommon

Break to summon an air elemental as if you cast Conjure Elemental. The gem's magic is lost after use.

Elemental Gem (Emerald)

uncommon

Break to summon a water elemental as if you cast Conjure Elemental. The gem's magic is lost after use.

Elemental Gem (Red Corundum)

uncommon

Break to summon a fire elemental as if you cast Conjure Elemental. The gem's magic is lost after use.

Elemental Gem (Yellow Diamond)

uncommon

Break to summon an earth elemental as if you cast Conjure Elemental. The gem's magic is lost after use.