Magic Items
Browse 302 magic items from the D&D 5E SRD
Dragon Slayer
+1 bonus to attack and damage. When you hit a dragon, it takes an extra 3d6 damage of the weapon's type.
Dust of Disappearance
Throw in the air to make all creatures and objects within 10 feet Invisible for 2d4 minutes. Attacking or casting a spel...
Dust of Dryness
Sprinkle on water to absorb a 15-foot cube of water into a pellet. Throw the pellet to release the water. Deals 10d6 nec...
Dust of Sneezing and Choking
Appears to be Dust of Disappearance. Creatures in 30-foot radius must succeed on DC 15 Con save or be unable to breathe...
Dwarven Plate
While wearing this armor, you gain a +2 bonus to AC. If an effect moves you against your will, you can use your Reaction...
Dwarven Thrower
Attunement+3 bonus to attack and damage. Thrown property (20/60 ft). Deals extra 1d8 damage (2d8 vs giants). Returns to your hand...
Efreeti Bottle
Open to release an efreeti. Roll d100: 01-10 attacks you, 11-90 serves you for 1 hour then leaves, 91-00 grants 3 wishes...
Efreeti Chain
AttunementWhile wearing this armor, you gain a +3 bonus to AC, you are immune to Fire damage, and you can understand and speak Pri...
Elemental Gem (Blue Sapphire)
Break to summon an air elemental as if you cast Conjure Elemental. The gem's magic is lost after use.
Elemental Gem (Emerald)
Break to summon a water elemental as if you cast Conjure Elemental. The gem's magic is lost after use.
Elemental Gem (Red Corundum)
Break to summon a fire elemental as if you cast Conjure Elemental. The gem's magic is lost after use.
Elemental Gem (Yellow Diamond)
Break to summon an earth elemental as if you cast Conjure Elemental. The gem's magic is lost after use.