Magic Items
Browse 302 magic items from the D&D 5E SRD
Bag of Tricks (Gray)
Reach in to pull out a fuzzy object. Throw it up to 20 feet to create a random creature (weasel, giant rat, badger, boar...
Bag of Tricks (Rust)
Reach in to pull out a fuzzy object. Throw it up to 20 feet to create a random creature (rat, owl, mastiff, goat, giant...
Bag of Tricks (Tan)
Reach in to pull out a fuzzy object. Throw it up to 20 feet to create a random creature (jackal, ape, baboon, axe beak,...
Belt of Dwarvenkind
AttunementConstitution increases by 2 (max 20). Advantage on Charisma checks with dwarves. Advantage on saves vs poison. Resistanc...
Belt of Giant Strength (Cloud)
AttunementYour Strength score is 27 while wearing this belt.
Belt of Giant Strength (Fire)
AttunementYour Strength score is 25 while wearing this belt.
Belt of Giant Strength (Frost)
AttunementYour Strength score is 23 while wearing this belt.
Belt of Giant Strength (Hill)
AttunementYour Strength score is 21 while wearing this belt.
Belt of Giant Strength (Stone)
AttunementYour Strength score is 23 while wearing this belt.
Belt of Giant Strength (Storm)
AttunementYour Strength score is 29 while wearing this belt.
Berserker Axe
Attunement+1 bonus to attack and damage. Your HP maximum increases by 1 per level. Curse: When damaged by a hostile creature, DC 1...
Boots of Elvenkind
Your steps make no sound. You have Advantage on Dexterity (Stealth) checks that rely on moving silently.